Geometric Destruction TD
von 0_Tuo_0
Geometric Destruction TD
Tags für Geometric Destruction TD
Beschreibung
Zerstöre Formen in ihre Einzelteile und schalte neue Gesichter für sie frei, während du unbegrenzt auflevelst! Dies ist ein Tower-Defense-Spiel, inspiriert von der klassischen Protector-Reihe. Sogar der Kohlkopf kehrt mit Rache zurück!
Spielanleitung
Benutze die Maus für die meisten Optionen. Um einen Turm zu bauen, klicke darauf und dann auf die gewünschte Stelle. Klicke auf einen Turm, um ihn zu verbessern, sobald er genug Erfahrung hat. Halte Shift, um mehrere Türme zu platzieren. Mit Leertaste/Enter schickst du die nächste Welle. Drücke M/0, um die Soundoptionen zu ändern (inklusive Musik-Only, wenn du die Geschwindigkeit erhöhst). Hotkeys: 1-6 zum Bauen von Türmen. P oder Pause zum Pausieren. A, um neue Wellen automatisch zu senden (nochmal A, um es auszuschalten).
FAQ
Was ist Geometric Destruction TD?
Geometric Destruction TD ist ein Tower-Defense-Spiel, entwickelt von 0Tuo0, in dem die Spieler sich gegen Wellen geometrisch geformter Gegner verteidigen.
Wie spielt man Geometric Destruction TD?
In Geometric Destruction TD platzierst du verschiedene Türme entlang vorgegebener Wege, um die ankommenden geometrischen Feinde zu zerstören, bevor sie das Ziel erreichen.
Welche Turmtypen kann man in Geometric Destruction TD verwenden?
Spieler können verschiedene Turmtypen auswählen und aufrüsten, wobei jeder Turm einzigartige Angriffsmuster und Effekte gegen die geometrischen Gegner hat.
Gibt es in Geometric Destruction TD ein Upgrade- oder Fortschrittssystem?
Ja, in Geometric Destruction TD kannst du deine Türme während des Spiels aufrüsten, um ihre Stärke und Effektivität gegen stärkere Wellen zu erhöhen.
Auf welcher Plattform kann man Geometric Destruction TD spielen?
Geometric Destruction TD ist ein browserbasiertes Tower-Defense-Spiel, das auf Kongregate spielbar ist.
Entwickler-Updates
Major rebalancing this time. For those of you who enjoy the random maps (which I think is the main part of the game), the difficulty has been overhauled to scale more nicely (old difficulty of 0.6 is the new 1, and an old difficulty of 2 is the new 15). By request of paladari, I have added EXP/gold when you lose (it’s a random percentage of what you would have made, similar to loot loss). Boss hexagons in random maps are now far slower. I have also revamped the starting screen as it confused players before. Finally, I have added in another hotkey (A) to turn on/off an auto wave feature.
Kommentare
Barragor
Aug. 28, 2017
Hi, I played for a bit and I have some comments. I like that the paths are automatically generated, even though that might increase the difficulty of balancing the game. The game looks pretty cool even though you have simple graphics. There seem to be a lot things in the game (global upgrades, equipment, crafting) but it's all up to the player to find out how to use any of it, there are no descriptions of anything. I found out in a game that I can actually upgrade my towers, but nowhere did it say anything like that. Also, the difficulty seems a bit weird, it's either really easy or really hard. I'm working on a tower defense game myself so I won't judge, it's hard! :) But yeah I hope you can improve the game. One thing I would recommend is some hotkeys for placing towers. Good luck!
Thanks for the feedback! How would you have liked for me to explain how to do everything? The balancing of the random map system has been very tricky, and I purposely left it a bit wonky as I personally enjoyed watching myself getting complacent and then getting utterly destroyed when I wasn't paying attention :P (yeah, I'm a bit crazy... might change that)
0_Tuo_0
Aug. 27, 2017
Even if you hate the game, please leave your feedback. I am always looking to improve. Thanks everyone for playing :)
Barragor
Aug. 31, 2017
To answer your question on how to show the information:
Determine what the basics are that a player needs to know to play all of the game. Then explain that in a compact way. Consider these:
1 A Bestiary: Add an "Information" option to the main menu that contains all aspects in the game which are explained there.
2 A First Time Manual: When the player goes to for example the inventory screen for the first time, you give a short tutorial on how to use crafting materials etc. You can add a button to do the tutorial again or combine this with a bestiary so the player can always read it there.
3 A Tutorial: A small mission in which you make the player do/read things. Example: Pick and place tower, mention hotkeys, hover over enemy for stats, send next wave, click tower to view stats, upgrade tower, remove a cabbage, craft something, equip and item, etc.
You can combine methods or come up with another. Good luck! And thanks for taking my advice earlier and adding hotkeys! :)
Thanks for the detailed feedback. You have some good ideas :)
paladari
Aug. 30, 2017
imho not a fun time getting to wave 29 easily and then bam die and get no exp
Will think about doing a percentage loss instead like the loot loss. EDIT: Implemented.
0_Tuo_0
Aug. 28, 2017
Quick update: Now there are hotkeys (thanks Barragor for the idea) and I fixed an inventory bug (thanks Markku). I also added in that if you double-click on an equipment while there is an open slot, it will automatically equip.