The Company of Myself
von 2DArray
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The Company of Myself
Tags für The Company of Myself
Beschreibung
This is a story about a hermit. It features art by Luka Marcetic (c404.net) and music by David Carney (dvgmusic.com).
Spielanleitung
Most keys are explained in-game as they are needed. R resets the current level, and P or Esc pauses the game. Volume controls are in the pause menu.
Entwickler-Updates
Attention: This game is getting a prequel which will release some time this month. You’ll be playing as Kathryn, and it’ll be called “Fixation.” Keep your eyes open!
FAQ
Was ist The Company of Myself?
The Company of Myself ist ein erzählerisch geprägtes Puzzle-Platformer-Spiel, entwickelt von 2DArray, in dem Spieler einen einsamen Charakter durch herausfordernde Level steuern.
Wie spielt man The Company of Myself?
In The Company of Myself löst du Plattformrätsel, indem du eine einzigartige Mechanik nutzt, bei der Aufzeichnungen deiner vorherigen Aktionen dir helfen, Hindernisse zu überwinden.
Wer hat The Company of Myself entwickelt und auf welchen Plattformen ist es verfügbar?
The Company of Myself wurde von 2DArray (Eli Piilonen) entwickelt und ist im Browser spielbar, besonders auf Seiten wie Kongregate.
Was sind die wichtigsten Spielmechaniken in The Company of Myself?
Die Hauptmechanik in The Company of Myself besteht darin, durch das Wiederholen deiner Bewegungen Doppelgänger von dir zu erstellen, sodass du mit deinen vergangenen Ichs zusammenarbeitest, um immer komplexere Rätsel zu lösen.
Hat The Company of Myself eine Geschichte oder Handlung?
Ja, The Company of Myself bietet eine nachdenkliche und emotionale Geschichte, die sich beim Lösen der Plattformrätsel entfaltet.
Kommentare
LincolnOsis
May. 07, 2011
think that the last level could be kind of a metaphor for his live, I mean you basically have to create thousands of shadows and the all have to fall into the gap so the "real" person can succeed. Its like drop your past so you can go on.
preischadt
Oct. 24, 2010
Very sad story. I love this kind of games. I think Kongregate should have an area just for games with storys like that.
Bodgybuilder
Jul. 28, 2011
Kong should have the tag "Meaningful".
LD3H
Aug. 02, 2013
After I've played the prequel now, this game seems more sad now :(
Ruthole
Apr. 25, 2010
If you wait long enough at the "The End" screen a message appears:
"The shrink leaves, and suddenly I don't even have a person to tell my story to anymore."
So he does remember the shrink visiting, even though in the report the shrink says that he doesn't remember any of their prior meetings.... that's so sad :(