Strange Science
von 7ECHNOMANCER
Strange Science
Tags für Strange Science
Beschreibung
Strange Science ist ein Puzzle-Plattformer mit physikbasierten Mechaniken (seltsame Physik)! Als Block aus Masse musst du Gegenstände sammeln, um deine physikalischen Eigenschaften zu verändern und das Ende jedes Levels so schnell wie möglich zu erreichen. Möchtest du dich magnetisch machen? Oder vielleicht die Richtung der Schwerkraft umkehren? Zu lernen, wie du diese Werkzeuge einsetzt, ist der Schlüssel zu großen Entdeckungen und Geschwindigkeit! Derzeit gibt es noch wenig Inhalt, aber es wird regelmäßig mehr hinzugefügt. Community-Feedback (positiv und negativ) ist sehr willkommen :}D
Spielanleitung
Grundsteuerung:. Nach links bewegen – A oder Pfeil nach links. Nach rechts bewegen – D oder Pfeil nach rechts. Springen – Leertaste oder X. Aktion – SHIFT oder Z.
Entwickler-Updates
Oh my, I am quite behind on schedule!
Here’s the next update.
- Improved menu navigation (you now must use keyboard instead of the awkward mouse)
- Added collectibles in the form of light bulbs
- Fixed some ambiguities with the new powerup with some improved level design
Summer has officially started for me so I plan on getting more updates out in a weekly fashion. Thanks for the feedback folks!
Kommentare
Metal_Ganon
Mar. 31, 2015
Dude, I like the concept, but this is less than a cocktease.
lol thanks for your input. This is my first game so I wanted to get an extremely early version out so I can get some advice and make sure its going in a good direction. Its a lot of work adding new content as the coding, art, and music is all done by me. Should have longer, more thought out levels for the first chapter by the end of the week :)
Omnipotence1
Apr. 01, 2015
Love the concept. But too short.
Rallik
Apr. 01, 2015
good start, keep it up! ;)
7ECHNOMANCER
Mar. 31, 2015
Note: Some of the current levels are trash because they were developed with different mechanics in mind (Check out Kinema(early access state)). I will hopefully have an updated version of the first chapter by the end of the week. Thanks!
mightybaldking
Apr. 02, 2015
Interesting teaser. I'd like to see what other pickups you come up with. One point - I'm not liking the magnet as an Icon for picking up what appears to be a charge. I'd rather pick up a plus or minus sign to take up the charge.
Other pickups -
Weight up/down - could be a weight and balloon(breaks floor tiles when landing, allows high jumps)
Reflective/Absorbant surface - Reflects lasers/Absobs energy (To what end, I'm not sure)
Explosions. Every game needs explosions.
Great ideas! I particularly like the weight/balloon one. As for the magnet icon, I had thought of making it a charge instead, however I decided that it would be unclear for the player that he can actually change his polarity (by pressing shift). Tutorial text for the game would significantly help the player understand this and other concepts I plan on adding later on. Thank you! P.S. explosions, definitely not out of the realm of possibility :3