60 Seconds: Asteroids
von Abigayl
60 Seconds: Asteroids
Tags für 60 Seconds: Asteroids
Beschreibung
Wie viele Asteroiden kannst du in 60 Sekunden zerstören? Je mehr du zerstörst, desto stärker wird dein Schiff. Dieses Spiel wurde in weniger als 9 Stunden während einer großen Livestream-Session entwickelt, um es rechtzeitig für Mochimedias Juni 60-Sekunden-Wettbewerb einzureichen.
Spielanleitung
Pfeiltasten oder WASD zum Bewegen. (Das Schiff schießt automatisch.) Drücke M oder 0, um die Musik stummzuschalten/wieder einzuschalten (Musik von KungFuFurby)
Kommentare
zappy212
Jul. 01, 2012
2 Player mode would be possible by splitting the screen in two, and one ship is controlled by WASD and the other controlled by Arrow Keys, you could have different modes, ones where you work together, and ones where you battle. :)
Might work :)
zappy212
Jul. 01, 2012
Add a 2 player mode :P
And how would I do that?
shadow999999
Jul. 01, 2012
as for the upgrades there could be increase level size or after each match the level size increases anyway, there could also be when you crash into asteroids a upgrade that makes the amount less the minimum being that you only loose 1 point instead of what ever you loose , being more shots that you start with, speed of the shots , speed of the turning and thrust put together in one upgrade or it will fell odd , more bombs(things that destroy all asteroids within range , more atom bombs (bombs that destroy every asteroid on the screen/field and asteroid point increase upgrade so whenever you destroy an asteroid you get more points then you would normally.
Alright. Thanks.
lSWATLLAMA
Jun. 30, 2012
Nice. The ship rotates a little slowly - something to modify for the reboot. Also, mouse movement as an alternative would be nice, something that you didn't have time to do for this one, but for the possibility of a reboot you should add it.
Please feel free to try it again now. Since this version is not linked to the Mochi one, I am actually able to update it. Turning speed has now increased by 50% (still no mouse controls though :( ).
Cyclonea
Jun. 30, 2012
It was a challenge to make a game in such a limited time with that theme, but I like the result. The level up system is interesting and could expanded in a reboot. For example, different ship forms and more enemies as you increase your score. Good luck in the contest!
Thanks. I'm thinking about a kind-of Bubble Tanks idea, since the only thing I don't like about that game is the bubble fields you play in.