Canabalt
von AdamAtomic
Canabalt
Tags für Canabalt
Beschreibung
Outrun the demolition of your city with just one button!
Spielanleitung
Run as far as you can. Press X, C or Space to jump.
Entwickler-Updates
UPDATE! Canabalt coming to the iPhone later this month – http://canabalt.com/
FAQ
Was ist Canabalt?
Canabalt ist ein rasantes Endless-Runner-Spiel von Adam Saltsman, in dem du eine Figur steuerst, die aus einer einstürzenden Stadt flieht.
Wer hat Canabalt entwickelt?
Canabalt wurde von Adam Saltsman (AdamAtomic) entwickelt, mit Musik von Danny Baranowsky.
Wie spielt man Canabalt?
In Canabalt steuerst du deine Figur, indem du sie von Gebäude zu Gebäude springen lässt, Hindernissen und Abgründen ausweichst und so lange wie möglich überlebst.
Was ist das Hauptziel in Canabalt?
Das Hauptziel in Canabalt ist es, so weit wie möglich zu laufen, ohne abzustürzen oder gegen Hindernisse zu prallen, und dabei einen Highscore im Endless-Runner-Modus zu erzielen.
Gibt es Upgrades oder Fortschrittssysteme in Canabalt?
Canabalt bietet keine Upgrades oder Fortschrittssysteme; der Fokus liegt auf schnellen Reflexen, Geschick und der maximalen Laufdistanz.
Kommentare
Gephydrophobia
May. 07, 2011
Worst part, jumping in the windows. Best part, jumping out the windows
Doctor_K
Feb. 26, 2013
Forget the giant death machines in the future. Windows are the true killers.
Aaants
Jul. 01, 2010
I've played this to death now and noticed a few things, hope this helps:
Keep a slow pace! The platform 'spawns' are calculated based on your speed - meaning there will never be a platform that is unreachable at your current speed. Obviously if you hit a crate after the platform has spawned there's a chance you won't have the pace to make it but by keeping a low pace all the time you reduce that risk significantly. Crates near the start of a building give you a good chance to build speed back up before the next jump anyway, so hit them when possible - just avoid double crates.
Don't jump further than you need to! If you aim to land on the first few centimetres of each platform you make windows and falling grinders much less of a problem. Grinders seem to fall exactly in the middle of their platforms, so by landing early you have a better chance of getting over them and back to solid ground in time for your next jump.
<3 Canabalt!
spwack
Feb. 06, 2013
This game has the best unexplained backstory of all time 5/5
TjoCC
Jun. 24, 2010
hate it when you hit right above the window and miss