Alien Striker

Alien Striker

von Andrew_Nyers
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Alien Striker

Bewertung:
3.0
Veröffentlicht: July 31, 2012
Zuletzt aktualisiert: July 31, 2012
Entwickler: Andrew_Nyers

Tags für Alien Striker

Beschreibung

Für alle Hardcore-Fans von Side-Scrolling-Shootern. Deine Mission ist es, Toby zu helfen, den Stadtschatz von den Aliens zurückzuholen, die ihn gestohlen haben. Es gibt 7 wunderschöne, unterschiedliche Orte zu erkunden, mit epischen Bosskämpfen in jedem Kapitel. Außerdem gibt es viele einzigartige Waffen, von Primär- bis Sekundärwaffen, die du freischalten kannst – und du kannst sie sogar kombinieren, um deine ultimative Waffe zu erschaffen.

Spielanleitung

MAUS – Bewegen. LINKSKLICK – Schießen. LEERTASTE – Spezialangriff. MAUSRAD – Zwischen Primär- und Sekundärwaffe wechseln (oder du kannst die Tasten 1 und 2 auf der Tastatur benutzen). ESC – Pause/Optionen

Kommentare

0/1000
Mad_Mat avatar

Mad_Mat

Jul. 31, 2012

4
0

Hit box should be located into the character centre

musared avatar

musared

Jul. 31, 2012

2
0

needs autofire.

rhill avatar

rhill

Aug. 01, 2012

2
0

Agree with musared, autofire is a must-have. But, well, in the meantime, the usual do-it-yourself autofire method works : keep LMB pressed, click RMB, you're done. Another feature that's kind of missing is a minimap/progress indicator so that the user can know how far he is from the end of a a level. Last, being able to zoom out would be nice because as yet we cannot see all enemies.

Andrew_Nyers
Andrew_Nyers Entwickler

Thanks for the input...we really appreciate it :)

IayaMatsumoto avatar

IayaMatsumoto

Sep. 12, 2014

0
0

I like it, but it's a bit grindy... I think that some coins should be awarded after finish a stage.

dtrungle avatar

dtrungle

Aug. 03, 2012

0
0

I know your description says "hardcore shooter fans" but it would still be a good idea to add a difficulty setting, Normal and Hardcore would suffice. As it is now, I died on level 1 like 3 times from the start. Your starting weapon is so slow and weak that I had to 'avoid' enemies in order to finish the round. The casual player would probably have to grind the start levels so many times to afford upgrades to make the game less frustrating. Another thing I find is the hitbox, your guy's head is just a bullseye board on top of the ship. Lastly, a lot of the dialogue needs polishing. They need to be longer or click-to-advance/remove.

Andrew_Nyers
Andrew_Nyers Entwickler

Thanks for the input dude...we will make it more better in the sequel :)