Soldiers vs Monsters

Soldiers vs Monsters

von BGInteractive
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Soldiers vs Monsters

Bewertung:
2.6
Veröffentlicht: June 13, 2015
Zuletzt aktualisiert: June 16, 2015
Entwickler: BGInteractive

Tags für Soldiers vs Monsters

Beschreibung

Explosive Mischung aus Action-, Tower-Defense- und RPG-Genre. Kaufe, verbessere und steigere das Level deiner Armee und finde heraus, wie lange du durchhältst. Soldiers vs Monsters sorgt mit neuen Updates, mehr Wellen, Gegnern, Soldaten und täglichem Balancing basierend auf deinem Feedback immer wieder für frischen Spielspaß. Viel Spaß und vergiss nicht, zu kommentieren, zu bewerten und uns zu unterstützen. Dein Feedback ist für uns unbezahlbar, um Soldiers vs Monsters zu dem Spiel zu machen, das DU spielen möchtest. Viele Grüße, Black Gem Interactive. WEBGL + Chrome-Version sind noch nicht verfügbar, aber wir arbeiten an einer stabilen Version, die so bald wie möglich veröffentlicht wird.

Spielanleitung

Für eine vollständige Übersicht drücke „Esc“, um den Steuerungs-Button auszuwählen. AD – Spieler bewegen. QE – Armee bewegen. Leertaste – Kaufmenü. Maus – Spielerwaffe zielen. Linke Maustaste – Schießen. Rechte Maustaste – Fähigkeit. WEBGL + Chrome-Version sind noch nicht verfügbar, aber wir arbeiten an einer stabilen Version, die so bald wie möglich veröffentlicht wird.

Entwickler-Updates

Jun 16, 2015 5:41pm

UPDATE V1.05
*2 Waves added

Kommentare

0/1000
eeduardd avatar

eeduardd

Jun. 13, 2015

7
0

was nice if i keep the lvl after i die.. 1 star sry.

GoeyJoe avatar

GoeyJoe

Jun. 14, 2015

4
0

strategy? nooooooooooo... its a shooter!

LifeOnTop avatar

LifeOnTop

Jun. 13, 2015

3
0

Adding jump would be a nice touch. Maybe not having to control your army every second could be an option. Notifications when an item in the shop is buy-able, like an ! mark next to the corresponding "Player" or "Army" tabs. Some kind of indication when the rock enemies are falling, that would be helpful. The enemies seem to swarm you decently early into the game, could there be maybe like a 5-10 second break period between swarm waves, just something to regroup our thoughts and strategy. Great game otherwise!

BGInteractive
BGInteractive Entwickler

Thanks LifeOnTop, We are working like crazy here (Just released a new update 5 minutes ago). We will implement warnings when enemies falling and also delay between waves. Again thanks for supporting and your valuable feedback!.

CursedExistence avatar

CursedExistence

Jun. 14, 2015

1
0

A decent game, though there are a few design choices that did not make sense to me. For example, the "player" and the "army" are separated without a reason, I find myself having to press "A"+"Q" keys (or "D"+"E") very soon to keep everyone together. Separating them only makes it easier for them to get hit, and the introduction of land enemies pretty much forces the group to stay together. Having the "army" choose their own targets seem pointless as we are mostly shooting at the same target anyway. It is also confusing as the "army's" shooting is automatic yet the moving is manual. The "army" also needs to move at the same speed, with a fixed formation. Lastly, this is just my own opinion but I prefer upgrades to have a significant impact to gameplay. Right now upgrading does not seem to make a difference and that discourages me to keep playing.

BGInteractive
BGInteractive Entwickler

Hi CursedExistence, thanks for your feedback it seems lot of players are having issues with moving the army and the player at the same time. In the next update we are chaning the controls so the army moves automaticaly near the player and follow him.

fulgas avatar

fulgas

Jun. 13, 2015

3
1

To me the game is very unbalanced : way too hard. More money would be needed.

BGInteractive
BGInteractive Entwickler

Thanks Fulgas, in which wave do you have issues?. How many soldiers were you using?. I inyected 15% more $ and 10% HP. I will keep updating the game!. Hope you still support us...there are lots of new things coming during this month