Oh, My Candy! Levels Pack

Oh, My Candy! Levels Pack

von BePlayedCom
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Oh, My Candy! Levels Pack

Bewertung:
3.3
Veröffentlicht: April 09, 2013
Zuletzt aktualisiert: April 09, 2013
Entwickler: BePlayedCom

Tags für Oh, My Candy! Levels Pack

Beschreibung

Dieser kleine Hamster liebt Süßigkeiten. Du musst ihn durch verschiedene Rätsel schieben, um diesen Naschhamster zu füttern. Dies ist ein Levelpaket zum Originalspiel Oh, My Candy.

Spielanleitung

Bewege die Maus über die "Pfote" am Anfang jedes Levels. Schiebe die Süßigkeiten mit der "Pfote". Füttere den Hamster. Drücke "R", um das Level neu zu starten.

Kommentare

0/1000
Neoknight avatar

Neoknight

Apr. 12, 2013

13
1

Tips for improvement:
1. Improve the lag between mouse and paw. There shouldn't be any. 2. Widen the spaces in certain levels, sometimes you can barely move the paw 3. make it skill based not luck based like certain levels 4. Make the puzzles smart, most of the time I bypassed the puzzle which made it easier then actually doing the puzzles 5. The ending... No congratulations, no thanks for playing no jabba sized hamster after eating all that candy? I didnt even know I finished the game until I restarted the level twice.

IamSleepy32 avatar

IamSleepy32

Apr. 12, 2013

10
2

maybe its my computer but the lagg between the paw and my mouse makes quick maneuvers really tough

ShadowX1337 avatar

ShadowX1337

Jun. 07, 2016

2
0

Did I ever tell you what the definition of "Insanity" is? "Insanity" is doing the same f**king level, (#12) over and over again, thinking that sh!t's going to change.

Sanmei avatar

Sanmei

Apr. 12, 2013

5
1

Same premise as the "move the present" games, but the repetition of having to do the same task several times (especially level 16) with no variation gets tiresome.

uberpenguin avatar

uberpenguin

Apr. 12, 2013

7
2

Alright, it was fairly fun. The only problem I have is that the cursor thinger gets caught really, really easily. It needs to be able to slide past things a bit better. It also would've been nice if it was a bit longer; I felt like we were just getting into the swing of things by the end.