Not Another Pong Game
von Bill98
Not Another Pong Game
Tags für Not Another Pong Game
Beschreibung
Du hast nicht mit noch einem Pong-Spiel gerechnet, was? *Ich habe gelogen*. Ich wollte schon immer eigene Spiele machen und in jedem Tutorial heißt es, Pong sollte das erste Spiel sein, das man als Entwickler ausprobiert. Hier ist also meine Version von Pong. Mit 3 Schwierigkeitsgraden, damit du wählen kannst, was zu dir passt. Mit Erfolgen – denn wer liebt keine Erfolge? Mit 2-Spieler-Modus, damit du mit Freunden spielen kannst. Und für alle, die vom klassischen Pong genug haben, gibt es auch einen Modus mit Power-ups, damit es nicht langweilig wird. P.S.: Es gibt auch schlechte Wortspiele und mittelmäßigen Humor.
Spielanleitung
Pfeiltasten/WS/IK – Bewegen. M – Ton aus. Q – Qualität (im Spiel). R – Neustart (nur im Pause- oder Game-Over-Bildschirm). B – Zurück zum Menü (nur nach Game Over)
Entwickler-Updates
Patch 1:
Fixed a UI bug in Modern Mode
Fixed a sound issue
Kommentare
TubularThe9th
May. 15, 2020
More input, I noticed how to get the game breaker achievement ;) Also, the thing I noticed with the opponent AI is that it jiggles, which can make it screw up. What I would suggest trying is maybe attempting to do a glide, to basically track where the ball is on the screen, storing that info as a variable, and gliding accordingly, if it works or not.
celtmax
May. 05, 2020
Hey Bill, as it's your first game I think you did a good job. Pong can never become boring :) Just some unimportant observations: Difficulties impacting the speed of an AI player are ok, unfortunately the only way how to defeat even the normal opponent is to hit the ball with the side of your bat since any other part of the bat doesn't affect the ball enough. Modern modes with few improvements are always good, but this one is confusing me somehow - so many icons can prepare a ball hell :) And after finishing the two player mode in modern version the control buttons become unaccessible so you have to reload the whole webpage.
I agree with the part that you have to hit the ball with the side. The idea to introduce another mechanism to affect the ball crossed my mind but I discarded it to save time. Thank you for the feedback and for reporting that bug, it is now fixed.
penleo
May. 07, 2020
I think the game is pretty good. You kept it small and organized, without bugs and problems. I like that you implemented achievements, though I dont think that you need graphics settings here, as there is no mayor difference in quality.
Thank you for the feedback :). You are right about the graphics, the difference, both visual and in performance, is unnoticeable. Like pretty much everything else in the game I did it mostly to get experience for future games.
TubularThe9th
May. 15, 2020
Nice job! The AI works pretty well, and it reacts appropriately to the player's decisions. One part I found kinda funny is that if you hit the ball in a very certain way, it panics extremely hard. This only happened once, though.
EPGstudios
May. 08, 2020
"I always wanted to make my own games and every tutorial ever created claimed that pong should be the first game you try when taking your first steps as a developer." Not sure if I agree with that statement. I've been a developer for a long time, and I think there was only one time when I implemented pong, and even then, I was building off a mostly completed game.
(I also think pong has a few problems, but seeing as you've basically copied Pong Verbatim, those aren't your fault). A pretty solid first game!
I didn't mean that making a pong is a must do for every developer, it just seems to be a good way to familiarize with the process and gradually improve yourself, tha't what I read (and hope). Thank you for the review, it means a lot.