SolaSim 3.0
von BrightNewWorlds
SolaSim 3.0
Tags für SolaSim 3.0
Beschreibung
Dies ist ein Sonnensystem-Simulator. Du kannst Partikel ins Sonnensystem setzen und mithilfe der von Kepler überlieferten Physikformeln für Kraft und Gravitation dein Sonnensystem in Echtzeit zum Leben erwecken! Sieh zu, wie Partikel miteinander verschmelzen und Planeten bilden oder in die Sonne gesogen oder aus dem Sonnensystem geschleudert werden. Mitten im Chaos entsteht ein ruhiges und friedliches Sonnensystem. Noch besser: Diese Anwendung wurde mit Unity3D 3.0, Physx und BrightNewWorlds eindrucksvoll umgesetzt.
Spielanleitung
Anweisungen werden im Spiel angezeigt…
Entwickler-Updates
https://www.paypal.com/za/cgi-bin/webscr?cmd=_flow&SESSION=If1Ba8dfska4ykHgRaJ2xnF866J06A6awg7dL6Lh7hA1hXfQ8mJIhaNxo0i&dispatch=5885d80a13c0db1f8e263663d3faee8db02a037e263542f58098410815cf7df7 ….. please donate :D
Kommentare
BrightNewWorlds
Nov. 21, 2012
SolaSim 4.0 will be released on the 1st of December, are there any last request? hehe LIKE this comment if you're gonna play SolaSim 4.0
Its out: http://www.kongregate.com/games/BrightNewWorlds/solasim-4-0
Gabe2
Oct. 08, 2012
It would be nice to have some sort of representation of the scale of the pull of gravity. (as in, a visual one- such as having the grid system "dip" around the forces of gravity, deeper dips for stronger pulls.) This would probably help in placing the particles for creating planets.
Awesome idea. The morphing of the grid sounds cool, i don't know if i am able to get it right, but I'll certainly try :D If i cant get the morphing to happen i will definitely display it some other way, for e.g. a sphere that show's what the radius and force of the planet is.
Umbriel_
Oct. 14, 2012
I like how in this version the particles stay the same speed (unless you change the settings) at differant time settings that was a majr pain in the ass in sola sim 2
I agree with you :D you guys complained about that big time ..... Even i got annoyed with the particles changing speed.
Gabe2
Oct. 08, 2012
very nice progress. It still feels like using a faster setting changes the outcome of your actions, though...
This is because of the unity 3d physx engine, there is nothing i can do about it. Sorry. I noticed this to and thought about removing that slider, but decided to let you (the user) choose. Thanks for taking a look at the new update. Hope your enjoying it :D
Thorock
Oct. 08, 2012
nice start though to the game, good luck with your project!
Thanks, if you have any bugs or errors feel free to shout at me for my sloppy work.. ;) haha