SolaSim 3.0

SolaSim 3.0

von BrightNewWorlds
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SolaSim 3.0

Bewertung:
3.3
Veröffentlicht: October 07, 2012
Zuletzt aktualisiert: October 08, 2012
Entwickler: BrightNewWorlds

Tags für SolaSim 3.0

Beschreibung

Dies ist ein Sonnensystem-Simulator. Du kannst Partikel ins Sonnensystem setzen und mithilfe der von Kepler überlieferten Physikformeln für Kraft und Gravitation dein Sonnensystem in Echtzeit zum Leben erwecken! Sieh zu, wie Partikel miteinander verschmelzen und Planeten bilden oder in die Sonne gesogen oder aus dem Sonnensystem geschleudert werden. Mitten im Chaos entsteht ein ruhiges und friedliches Sonnensystem. Noch besser: Diese Anwendung wurde mit Unity3D 3.0, Physx und BrightNewWorlds eindrucksvoll umgesetzt.

Spielanleitung

Anweisungen werden im Spiel angezeigt…

Entwickler-Updates

Oct 8, 2012 7:13am

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Kommentare

0/1000
BrightNewWorlds avatar

BrightNewWorlds

Nov. 21, 2012

27
0

SolaSim 4.0 will be released on the 1st of December, are there any last request? hehe LIKE this comment if you're gonna play SolaSim 4.0

BrightNewWorlds
BrightNewWorlds Entwickler

Its out: http://www.kongregate.com/games/BrightNewWorlds/solasim-4-0

Gabe2 avatar

Gabe2

Oct. 08, 2012

11
0

It would be nice to have some sort of representation of the scale of the pull of gravity. (as in, a visual one- such as having the grid system "dip" around the forces of gravity, deeper dips for stronger pulls.) This would probably help in placing the particles for creating planets.

BrightNewWorlds
BrightNewWorlds Entwickler

Awesome idea. The morphing of the grid sounds cool, i don't know if i am able to get it right, but I'll certainly try :D If i cant get the morphing to happen i will definitely display it some other way, for e.g. a sphere that show's what the radius and force of the planet is.

Umbriel_ avatar

Umbriel_

Oct. 14, 2012

7
0

I like how in this version the particles stay the same speed (unless you change the settings) at differant time settings that was a majr pain in the ass in sola sim 2

BrightNewWorlds
BrightNewWorlds Entwickler

I agree with you :D you guys complained about that big time ..... Even i got annoyed with the particles changing speed.

Gabe2 avatar

Gabe2

Oct. 08, 2012

4
0

very nice progress. It still feels like using a faster setting changes the outcome of your actions, though...

BrightNewWorlds
BrightNewWorlds Entwickler

This is because of the unity 3d physx engine, there is nothing i can do about it. Sorry. I noticed this to and thought about removing that slider, but decided to let you (the user) choose. Thanks for taking a look at the new update. Hope your enjoying it :D

Thorock avatar

Thorock

Oct. 08, 2012

4
0

nice start though to the game, good luck with your project!

BrightNewWorlds
BrightNewWorlds Entwickler

Thanks, if you have any bugs or errors feel free to shout at me for my sloppy work.. ;) haha