The Space Game: Missions
von CasualCollective
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The Space Game: Missions
Tags für The Space Game: Missions
Beschreibung
Die Fortsetzung von ‘The Space Game’ mit 21 neuen Missionen und 4 Schwierigkeitsgraden. Repariere Raumstationen, verteidige Sprungschiffe, baue Mega-Asteroiden ab und zerstöre neue feindliche Superschiffe in diesem actiongeladenen Spiel.
Spielanleitung
- Schließe die Tutorial-Levels ab ** Mehr muss man nicht sagen :)
FAQ
Was ist The Space Game: Missions?
The Space Game: Missions ist ein Echtzeit-Strategie- und Tower-Defense-Spiel im Weltraum, entwickelt von Casual Collective.
Wie spielt man The Space Game: Missions?
In The Space Game: Missions baust und verwaltest du Abbau- und Verteidigungsstrukturen auf einem Asteroidenfeld, um Ressourcen zu fördern und dich gegen Wellen feindlicher Schiffe zu verteidigen.
Welche Missionsarten gibt es in The Space Game: Missions?
Das Spiel bietet verschiedene Missionen mit unterschiedlichen Zielen, darunter das Abbauen einer bestimmten Menge Kristall, das Überleben von Angriffen und das Beschützen von Konvois.
Gibt es ein Fortschritts- oder Upgradesystem in The Space Game: Missions?
Ja, Spieler verdienen während der Missionen Ressourcen, mit denen sie Strukturen wie Laser, Raketentürme und Minenstationen bauen und aufrüsten können.
Ist The Space Game: Missions Einzelspieler oder Mehrspieler?
The Space Game: Missions ist ein Einzelspieler-Spiel, das sich auf das Abschließen strategischer Weltraummissionen gegen KI-Gegner konzentriert.
Kommentare
naniris
Mar. 02, 2011
I'm trying to figure out the motives of the pirates. They're not stealing anything, yet they risk their lives to just blow up some mining equipment. I honestly think they're more like extremist environmentalist. Like PETA but for asteroids.
PoolBoy87
Nov. 08, 2010
Man...this is a pretty sweet game...but it's missing one highly annoying thing...TARGETING!
It's kinda super irritating to watch a swarm of missiles go towards a group of yellow ringers instead of motherships. Would have been nice if you could tell a weapon or groups of weapons to target a specific wave.
BEARUK
Nov. 04, 2011
In the 'super mothership' missions I have a slightly different approach. I build lots of energy relays in front of my base. The super mothership spends it's time destroying the energy relays instead of targeting 'useful' base units, giving your weapons time to attack the ship.
Orakio
Sep. 25, 2010
So I've been messing around and replaying the game to get all reds again after losing my save. And I've found that it's really quite possible to just build a stationary base and beat the final mission. No tricks, no fancy designs, no hectic rebuilding, no long drawn-out plans. Just a well balanced base that you can sit back and watch as it owns.
You need a dozen or so fully upgraded missiles (to destroy the super ships), around 6-10 fully upgraded pulsers (to destroy enemy fighters as well as super ship missiles), 6-10 upgraded solar stations and a couple upgraded energy stores so your pulsers don't stop firing. Keep a solar station or pulser at the front as they have he most health. I had 10 repairers, and that was more than enough to prevent the super ship beam from killing any solar stations or pulsers.
Toward the end you can sell off a little if you need to, for missile funds.
nerad137
Dec. 23, 2011
I agree with all the comments that this needs a target priority function.