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The Space Game: Missions
von CasualCollective
The Space Game: Missions
Tags für The Space Game: Missions
Beschreibung
The sequel to 'The Space Game' with 21 new missions and 4 difficulty levels.
Repair space stations, defend jump ships, mine mega asteroids and destroy new enemy super ships in this action packed game.
Spielanleitung
** Complete the tutorial levels ** Nuff said :)
Kommentare
naniris
Mar. 02, 2011
I'm trying to figure out the motives of the pirates. They're not stealing anything, yet they risk their lives to just blow up some mining equipment. I honestly think they're more like extremist environmentalist. Like PETA but for asteroids.
PoolBoy87
Nov. 08, 2010
Man...this is a pretty sweet game...but it's missing one highly annoying thing...TARGETING!
It's kinda super irritating to watch a swarm of missiles go towards a group of yellow ringers instead of motherships. Would have been nice if you could tell a weapon or groups of weapons to target a specific wave.
BEARUK
Nov. 04, 2011
In the 'super mothership' missions I have a slightly different approach. I build lots of energy relays in front of my base. The super mothership spends it's time destroying the energy relays instead of targeting 'useful' base units, giving your weapons time to attack the ship.
Orakio
Sep. 25, 2010
So I've been messing around and replaying the game to get all reds again after losing my save. And I've found that it's really quite possible to just build a stationary base and beat the final mission. No tricks, no fancy designs, no hectic rebuilding, no long drawn-out plans. Just a well balanced base that you can sit back and watch as it owns.
You need a dozen or so fully upgraded missiles (to destroy the super ships), around 6-10 fully upgraded pulsers (to destroy enemy fighters as well as super ship missiles), 6-10 upgraded solar stations and a couple upgraded energy stores so your pulsers don't stop firing. Keep a solar station or pulser at the front as they have he most health. I had 10 repairers, and that was more than enough to prevent the super ship beam from killing any solar stations or pulsers.
Toward the end you can sell off a little if you need to, for missile funds.
nerad137
Dec. 23, 2011
I agree with all the comments that this needs a target priority function.