Jump'N ShootMan1.0

Jump'N ShootMan1.0

von DaHolyFork
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Jump'N ShootMan1.0

Bewertung:
2.4
Veröffentlicht: March 03, 2014
Zuletzt aktualisiert: March 03, 2014
Entwickler: DaHolyFork

Tags für Jump'N ShootMan1.0

Beschreibung

Dies ist ein Proof-of-Concept-Test, erstellt mit Construct 2. Das Spiel selbst ist etwas fehlerhaft und die Grafiken sind auch noch nicht endgültig.

Spielanleitung

Drücke die Leertaste, um zu gewinnen.

Kommentare

0/1000
MagicalPyro avatar

MagicalPyro

Mar. 03, 2014

2
0

Should of at least created the WASD controlls, space to shoot... so i wont have to fall off a building while trying to collaps a whatever that big thing is

DaHolyFork
DaHolyFork Entwickler

Its an infinite runner so there is no need for control of the x axis.

jasondads avatar

jasondads

Mar. 03, 2014

1
0

its interesting but i think that the jump and two weapons should each have their own button

DaHolyFork
DaHolyFork Entwickler

If I were to change that it would take away the skill element you have too keep track of which weapon is active and manage your jumps in between jumping from building to building.

DaHolyFork avatar

DaHolyFork

Mar. 04, 2014

0
0

Also if you decide to play the game if you could leave comments/feedback it would be greatly appreciated. This is for a class and feedback is appreciated for the beta testing phase.

DaHolyFork avatar

DaHolyFork

Mar. 04, 2014

0
0

The game is supposed to be an infinite runner. There shouldnt be x axis controls you have to time your jumps correctly. And not only do you have to time your jumps you also have to keep track of which weapon you have active. Each bullet will destroy one of the two enemies, and everytime you jump you actually lose 300 points to keep you from just spamming the space bar to win. This just adds another layer of depth to the typical inifinte runner. This is a very early version of the game as well. So there are still some bugs especially when you jump near the edge of a short building. It was more for proof of concept. I really appreciate your feedback.