Dry Eternity RPG
von Denegoth
Dry Eternity RPG
Tags für Dry Eternity RPG
Beschreibung
Rette die Welt vor Monstern! Dry Eternity RPG ist ein sehr einfaches, rundenbasiertes RPG (erwarte keine Story, nur Gameplay), in dem du dich durch eine Vielzahl von Monstern kämpfen musst, um die Welt vor dem bösen Schöpfer zu retten, der eigentlich nur der Endboss ist und keinerlei Einfluss auf die nicht vorhandene Handlung hat. Das Spiel basiert stark auf Statistiken, daher wird empfohlen, das Tutorial zu lesen, um einen Überblick zu bekommen. Nur eine Warnung: Wenn du vorhast, viel Kritik zu hinterlassen, verschwende nicht deine Zeit; ich weiß genau, was an diesem schrecklichen Spiel falsch ist. Ein einfaches "Dieses Spiel ist Mist und du hättest es nicht hochladen sollen" reicht aus, um meinem Freund einen Punkt zu beweisen. Ich kann Kritik vertragen, aber ich möchte nicht für ein Spiel kritisiert werden, das ich vor 2,5 Jahren gemacht habe und von dem ich weiß, dass es schlecht ist.
Spielanleitung
Das gesamte Spiel wird mit Mausklicks gesteuert.
Entwickler-Updates
Update 1: Bugs with the final boss and the Kongregate statistics fixed.
Update 2: Game Over screen length reduced from 30 seconds (What the heck?) to 10 seconds. Magic has been buffed, as previously it was quite useless.
Update 3: Dark has been adjusted to require the correct amount of mana. Curaga has had mana cost reduced.
Update 4: Autosave bug fixed.
Update 5: Flee chance doubled. “Back” button added to magic menu. “Next Level” number display fixed.
Update 6: Game over music now ends at the end of the game over screen.
Update 7: Credits updated
Updates 8: Skip button added to credits and game over sequence. Flee chance increased. Avatar of the Sun attacks far less slowly.
Kommentare
zistorbar
Sep. 19, 2011
yay, got more hp than the creator \^o^/ but nobody will care...
I am honestly surprised anybody would subject themselves to this game for that long, goddamn.
Infern0Hawk
Sep. 18, 2011
Multiple save slots would be nice so you could try out different builds without having to get rid of your old one.
gideon101
Mar. 04, 2013
Also, tone down the sounds You've got them ridiculously loud. As for gameplay that all seems fine except the shops need some
transitionary items (something to buy between the starting gear and the expensive upgrades). People will feel more like they are accomplishing something if it doesn't take so long to make a purchase (which is important since you don't have a story).
punksush1
Sep. 17, 2011
One last comment, the "rogue" archetype build seems underpowered, since there is no real benefit of attacking first when the damage is sub-par. Daggers should have crit,, evade, or extra turns. As of now speed is useless.
Aronmight
Sep. 17, 2011
Its very simple yes, but it takes forever to get any good weapons and items, and combat is very boring. would like to see some more thought into the next game you make possibly, maybe better graphics or something. But for your first game u did better then most