Earth Defense Fighter
von DivisionPLUS
Earth Defense Fighter
Tags für Earth Defense Fighter
Beschreibung
Defend the Earth against an increasingly overwhelming array of enemy alien ships in a new prototype fighter. The odds are stacked against Earth's survival.
Spielanleitung
W,A,S,D - Movement
Enter - Fire Weapon
Defeat enemy ships and blow up asteroids and collect the energy to upgrade your ship. Move quickly, though, as enemy forces increase in number by the second.
Entwickler-Updates
Players can now upgrade their craft to shoot harder and survive hits.
Kommentare
rosou
Dec. 30, 2014
it may be me but I do not see any fire update after level 5. I bought level 6 and I do not see any differences.
Thanks again for mentioning this bug. Upgrades now have level caps.
rosou
Dec. 30, 2014
one more "bug" but I think it's more an annoyance: why does it take soo long for the experience to reach you? Is that wanted
Going to work on that one. Particle navigation is being stubborn, so in the end, I may just give them a despawn / auto acquire timer. Edit: I have significantly increased the catching radius of the player ship. It should be much easier to collect orbs now.
rosou
Dec. 29, 2014
small bug: buying update cost the pricebut you cannot buy if you have exactly the rank. You need rank +1. For example, if I have 5 ranks, I cannot buy the x5 but if I have 6, I can and it remains 1. The game is improving though... a lot
Thanks for mentioning the bug. Upgrades should now only require the amount they describe.
bored0987
Dec. 28, 2014
I can no longer shoot after I lv my guns to lv4..
Thank you for making a note of this bug. The issue should be fixed now.
gura_uk
Dec. 25, 2014
Hmmm... equal parts bullet-hell, avoid-everything-because-it-one-hit-kills-you, and BWAHAHAHA-Restart-after-every-death. After finding the streamlined 'upgrade' system after a few distracted attempts and finally paying attention to what I was doing, I was mildly entertained, which gives you a solid 4/5, because there are a number of basic familiarisations. The non-permanent upgrades are -1 for 3/5, the restart from scratch after every death is another -1 for 2/5. Starting with Fibreglass Fighter v0.01 is fine for the first three or four turns, but the appeal drains away staggeringly quickly after that when I learn that I can never do anything about it, and being so harshly penalised for a single mistake is a surefire way to ensure I simply click something else. A few basic mechanics-tweaks, and you may have something really quite endearing.
So, ship health and permanent upgrades would go a long way. Good to know. I'll have to tweak the way the player acquires exp and add another menu, but that shouldn't be a problem.