Septenary

Septenary

von DrExK
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Septenary

Bewertung:
2.3
Veröffentlicht: February 13, 2015
Zuletzt aktualisiert: April 25, 2015
Entwickler: DrExK

Tags für Septenary

Beschreibung

Septenary ist ein süchtig machendes Zahlen-Strategiespiel, das auf einem einfachen Mechanismus basiert: Bewege Zahlenkacheln auf einem 8x8-Raster so, dass gleichwertige Kacheln sich berühren und zu einer Kachel mit höherer Zahl verschmelzen. Je größer die Zahl, desto höher deine Punktzahl. Das Verschmelzen von mehr als drei Kacheln und das Bilden von Ketten verschafft dir Spezialwerkzeuge, die dir in kniffligen Situationen helfen können. Nach jedem Zug erscheinen neue Kacheln. Wie lange kannst du weitermachen, bevor das Spielfeld voll ist? Die Anzahl der neuen Kacheln pro Zug steigt allmählich, aber gleichzeitig werden mehr Spezialwerkzeug-Slots freigeschaltet. Kannst du deine Taktik anpassen, um diese Herausforderung zu meistern? Features: - 80 Level mit 4 verschiedenen Zieltypen im Kampagnenmodus. - Schalte den extrem süchtig machenden Endlosmodus frei, indem du 20 Level abschließt. - Verschiedene Spezialwerkzeuge, die auf höheren Leveln freigeschaltet werden.

Spielanleitung

Siehe das Tutorial im Spiel.

Kommentare

0/1000
germophile avatar

germophile

Feb. 15, 2015

0
0

Thanks, I tried it again and found it engaging, but sorry it is not the game for me. There seems to be a best strategy, but I don't take the time to figure it out and try over. Instead of reaching a level of gameplay frustration and determination to go crazy and try many times to accomplish a level, I do not feel motivated. I believe others will be. The game '10' and sequels, surprised you don't know what they are. Your game seems inspired by that type of puzzle and a little bit of 2048ish. 10 really has a hook. If you get any badges, I'll probably have to try your game again. Thank you for improving the tutorial so I could understand what I was supposed to do. I was actually doing it wrong and still succeeding.

DrExK
DrExK Entwickler

no problem germophile. unfortunately it's not easy to search for a game that's simply called '10'. thank you for your feedback again.

germophile avatar

germophile

Feb. 13, 2015

0
0

I'm not sure I understand the goal. I'm just clicking numbers but I don't understand why that increases the number and it's not interesting, should I go further maybe I would but I don't want to.

DrExK
DrExK Entwickler

hi germophile, I've included a more elaborate tutorial. do check it out!

jasonjie88 avatar

jasonjie88

Feb. 13, 2015

0
0

Don't get me wrong, I think you have a good puzzle game going here. But the work seems... unpolished. It looks more like a student project than an aspiring game. But that doesn't mean you can't get a finished look in your game. I mean, take 10 for example (it's a game on this site). The game itself is very simple, almost as simple as yours. But the artwork, the music, it all adds up to educe a certain feeling. Now you could make that sort of feeling in this game as well. All you need to do is polish up the buttons, the UI and the sound effects a bit. But make it original. I can't rate you higher than a 3 for pure gameplay, but if you try to make it polished, I will definitely raise my rating. I suggest looking at other puzzle games and analyzing how they try and use artwork to achieve a certain wow factor with players.

DrExK
DrExK Entwickler

hi jasonjie, thank you for your feedback, but can you show me the '10' game you're talking about? thank you.