Survival Farm
von FlongaGames
Survival Farm
Tags für Survival Farm
Beschreibung
Baue auf dem Bauernhof im Hinterhof Feldfrüchte an und greife zur Waffe, um gleichzeitig die Zombies zu bekämpfen – du bist der einzige Mutige, der dieses Camp verteidigen kann! Kaufe neue Samen, Barrieren oder Waffen, stelle Schützen ein und halte die Zombies von der Farm fern! Kannst du das Überlebenden-Camp mit allem, was du hast, verteidigen?
Spielanleitung
Klicke, um im Menü etwas auszuwählen/zu kaufen, benutze die Buttons oder schieße. Drücke die Leertaste, um deine Waffe nachzuladen.
Kommentare
CobraGT
Mar. 19, 2013
My crosshair just disappeared. Couldn't shoot after that. The other comments about the unstoppable zombies occured to me too.
ImaLeadFarmer
Mar. 20, 2013
gotta love when people upload unfinished games on Kong. the hammer doesn't work at all, the chickens, pigs, and cows don't give money. occasionally you'll lose your crosshair, which means one of the random super zombies WILL get through, regardless of if you have all 6 of the rooftop snipers or not, and lastly theres no real "goal", the game just goes on and on until you eventually die from not being able to repair your walls. 1/5, it would maybe be higher, but it bugs the shit outta me when Dev's put unfinished games up here.
alexvart
Mar. 19, 2013
Good idea of farm+defense, but:
1) It's too easy, monsters are slow and only few of them
2) Too much money, I was quickly able to buy everything
3) No progress, I don't see how anything changes with more money, except auto-fire
4) No money and exp from animals
bananaruth
Mar. 13, 2013
Fun except that, maybe it's a glitch, but the zombies could just walk through the wall with the barbwire at the top with full strength...but only for the middle section. Kinda ruined the game when three just ran through and I couldn't stop them.
Krazy_Karl
Mar. 13, 2013
Cool concept. Would be a lot more fun a more calibrated difficulty and some hotkeys to manage things (R for reload, space to sell what's on hand, numbers to select seeds, etc.). 3/5, mostly for the effort / concept, rather than the actual gameplay.