GoblinLair

GoblinLair

von FlynnBoyO
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GoblinLair

Bewertung:
2.6
Veröffentlicht: August 09, 2009
Zuletzt aktualisiert: August 21, 2009
Entwickler: FlynnBoyO

Tags für GoblinLair

Beschreibung

Build out and populate underground lair with goblins while setting traps for invading monsters. Goblins collect gold and feed on monster corpses. See how high of a level you can complete.

Spielanleitung

Use WASD or Arrow keys to scroll. Select terrain or traps to place with tool buttons along bottom. Populate lair with required amount of goblins and expand lair to required amount of torches to win. Goblins will automatically fill your lair as you build it. Goblins will automatically place torches when they enter dark areas. Set traps to kill invading monsters. Place chests for goblins to deposit the gold they pick up. Once goblins deposit gold it will become available for player to spend. Monsters will steal players gold if they have access to a chest. Goblins will leave or starve if they are unable to feed on bats, rats and monster meat. Traps are set by placing the skull and bones on the spot in the tunnel where monsters will walk.

Entwickler-Updates

Aug 9, 2009 9:27pm

I just noticed today that Kongregates score keeping API breaks the upward level incrementation of this game. You have to be signed in to your Kongregate account in order for the levels to progress. I just found this bug and will try to get it fixed asap.

Kommentare

0/1000
Ralfo avatar

Ralfo

Sep. 13, 2009

5
0

underrated! very funny and good concept, qiute easy, played the first 10 level in a row. but ... had problems with lags! gameplay got very slow sometimes.
small map would be nice. eager to come back and see new developments.
5/5

mage424046 avatar

mage424046

Sep. 03, 2010

2
0

great game, i can't wait for the sequeal, also you can deselect by clicking dart trap and then clicking on the actions bar, i also like how the monsters dont come in waves they just constantly attack, in the sequeal you should add a multiplayer mode where the goblins either fight, ignore or help each other, maybe buildings, training camps for different goblin units, and maybe seperate spawning points for the goblins and monsters

FlynnBoyO avatar

FlynnBoyO

Aug. 12, 2009

2
0

Thanks for the positive feedback. I will do my best to get many of these suggestions into the next version. I'm very excited to be able to share this game with you all finally. I've been working on it for a couple years.

allenp avatar

allenp

Aug. 11, 2009

1
0

I really really like this game - it has a pretty steep learning curve and moves pretty fast for beginners - maybe add a way to have it run at half speed? Also definitely the minimap would help as would zoom in/out. This is an excellent start and has a lot of potential.

MacDuff avatar

MacDuff

Aug. 07, 2010

1
1

really a good concept, though needs some polishing. 3/5, might even be more with a minimap or zoom option, deselect and other additions already mentioned. I hope the promised sequel will come.

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