Gunguard
von Franciscs110
Gunguard
Tags für Gunguard
Beschreibung
Ein Verteidigungsspiel mit verschiedenen Waffen, Fallen und Gegnern. Bitte hinterlasse einen Kommentar – das ist mein erstes fertiges Flash-Spiel und ich plane, noch einige Updates zu veröffentlichen, um es zu verbessern und neue Inhalte hinzuzufügen. Feedback ist willkommen!
Spielanleitung
WASD oder Pfeiltasten – bewegen (änderbar im Steuerungsmenü). Klicken – schießen. ZXC – Verbündete. 1-8 – Waffe wechseln. Es gibt insgesamt 8 Gegner, einer wird alle 5 Wellen freigeschaltet. Detaillierte Steuerung im Ingame-Steuerungsmenü.
Entwickler-Updates
Updates have stopped due to all work now focusing on mongrel games newest game Mob(working title). Find out more at http://www.mongrelgames.com/apps/blog/
Kommentare
mosted
May. 08, 2015
5/5 Nice start, keep working hard untill you become an advanced developer
Thanks for the support!
austinator45
May. 08, 2015
I like the gameplay of this, just needs a few more features added, and it could be a great game, at this point I'll rate 4/5. =)
Thanks for the feedback, I have added some of the features we discussed in chat!
Ruudiluca
May. 08, 2015
Very nice! Keep working and you'll end up as a very good developer. :)
Thank you!
austinator45
May. 09, 2015
Very nice, the spread of the bullets is just what I was thinking, good job. :D
Irasfel
May. 09, 2015
Quite a nice first effort, some pretty solid mechanics which is often where first timers fall down. See a lot of pretty but pointless games over less shiny but actual mechanics effort stuff. That being said, I can't find much to disagree with in the above comments, a few other things. Traps seem pretty underpowered and pointless for their cost - bought a couple, they were very much "meh." Also atm things are a bit tooo easy, I just kept the starting gun till I had 10000 and bought the auto-shotgun for whatever slot 8 is. Obviously after that I had even less trouble heh. Might want to try for a static-firing game for your next one - drops out issues like positioning effecting difficulty heavily, etc. Beyond that, I'd suggest a bit of graphics help - maybe collaborate with an artist? Quite the common thing among Flash devs - many are good programmers or good artists, few are both.
Thanks for the comment! Difficulty and weapon/trap balance can be a tricky thing to get right since players differ in skill level but I have been thinking of a way to adjust the difficulty without effecting peoples save files. Edit: just posted an update that lets you change the difficulty! Still have to tweak the balance a little bit but now I don't have to worry about making the game too hard for new players wile still giving players with more experience a challenge.