Match Cubed
von GIB3D
Match Cubed
Tags für Match Cubed
Beschreibung
Lässiges 3-Gewinnt-Spiel, bei dem du Kacheln in voller 3D-Ansicht kombinieren kannst.
Spielanleitung
Klicke auf Kacheln, die mindestens 3 gleiche Nachbarn oben, unten, links oder rechts haben. Klicke erneut, um Punkte zu erhalten. - Steuerung -. Linke Steuerung - First-Person-Modus umschalten. Linke Maustaste - Kacheln auswählen. Escape - Optionsmenü umschalten. Mittleres Mausrad - Blöcke verteilen. - Standardmodus -. WASD/Pfeiltasten - Würfel drehen. R - Drehung des Würfels zurücksetzen. - FPS-Modus -. Maus - Kamera drehen. WASDQE/Pfeiltasten (rechte Steuerung und Numpad 0) - Kamera bewegen. T - Mauszeiger sperren umschalten.
Entwickler-Updates
- Added a new stat for when you successfully clear the entire board
Kommentare
Alemzhin
May. 29, 2013
Excellent! (5/5).
I have a similar game "Atomic Sky" )))
Thanks! Tried yours out (Under the name GibTreaty. It's my second account since account names can't be changed). I gave it a 4/5. The game seems pretty solid but the art-style is a bit inconsistent.
LightBane
Apr. 03, 2013
It needs to detect when no further moves are possible for a game over condition. While the idea is kind of neat, having blocks fill in from behind means that combos can't be set up as with collapse from the top match 3's. Not an issues here, because combos don't exist, which is another problem. Work in progress here.
Working on the game over detection. Funnily enough, I actually completely forgot that feature even though it's in basically any Match 3 game ever. You live and you learn.
Antyradek
Apr. 06, 2013
It is not 3D!
I thought there will be 3D cube that you could rotate. Clicking a group would remove all connected blocks of the same colour both on the wall AND in the inside making a hole.
Would not that be funnier?
I'm updating so it will be ;) Edit: Updated!
sfporter
Apr. 02, 2013
This is visually very cool, but playability is hampered by the lack of intel. It would be nice if you could see what was on the next row in some kind of 2d grid on the side of the game. Also i couldn't move my cube away from the upper left corner. So the ability to partially see the blocks ahead was impossible. There is potential here, but only with some fixes.
GIB3D
Apr. 03, 2013
Yea this is definitely a WIP. I'm going to change how the game works quite a bit. Rather than blocks filling in from the back, the board will be a cube and blocks will come in from the center of the cube and spread outwards.
Or I might try something different, we'll see...