Ball Buster
von GameDevGuild
Ball Buster
Tags für Ball Buster
Beschreibung
Nicht nur ein weiteres Ballspiel – hier gibt es Explosionen! Jetzt mit neuen Balltypen und Controller-Unterstützung. Stein, Fels, Feuerball sind aktuell gleich. Bouncy schießt hüpfende Munition. Gold zerstört die meisten Dinge, ist aber schwer. Drachenschuppe kann Wände erklimmen und hat Halt auf Eis.
Spielanleitung
WASD zum Bewegen. Leertaste zum Springen. Linksklick, Rechtsklick zum Schießen. Maus zum Zielen. Rechtsklick für Explosivmunition. P für schnelles Level-Reload. Grüne Power-Ups geben 5 Sekunden extra. Rote geben 3 Explosivschüsse. Erreiche das Ziel, bevor die Zeit abläuft!
Kommentare
Derringer
Jul. 31, 2013
Another suggestion: some sort of ammo display, and roll over remaining time and ammo from one level to another. Consider either tagging the ball with DontDestroyOnLoad() and using a separate Start Location object to position the ball to when loading a level, or putting this information in a behavior attached to an empty object that is likewise tagged DontDestroyOnLoad.
On the other hand, when starting a new game, by all means destroy the old stats. :)
Derringer
Jul. 31, 2013
I like the lower acceleration for normal movement, but I'd actually suggest accelerating as hard as in the previous build when braking (in other words, when the cosine of the angle between velocity and acceleration is negative), to make it easier to compensate for overshoot than it is to overshoot in the first place.
In the future I plan on adding a few different ball types and one of those will probably have almost instant braking. I'm using a combination of adding force, torque and the Unity physics friction system to handle ball movement so I'll have to come up with some form of display for the ball attributes. Thanks for the feedback.
Derringer
Jul. 27, 2013
One level? It's a start.
Controls are painful though; possibly too high of acceleration? Shots should probably be aimed by the mouse, not the last direction key press. Also, explosive shots scattering the items as well as bricks off the sides of the path is just mean. :)
I toned down the ball acceleration to fix that controllability issue. More levels and better aiming are coming soon.