Ball Buster

Ball Buster

von GameDevGuild
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Ball Buster

Bewertung:
2.4
Veröffentlicht: July 27, 2013
Zuletzt aktualisiert: March 04, 2014
Entwickler: GameDevGuild

Tags für Ball Buster

Beschreibung

Nicht nur ein weiteres Ballspiel – hier gibt es Explosionen! Jetzt mit neuen Balltypen und Controller-Unterstützung. Stein, Fels, Feuerball sind aktuell gleich. Bouncy schießt hüpfende Munition. Gold zerstört die meisten Dinge, ist aber schwer. Drachenschuppe kann Wände erklimmen und hat Halt auf Eis.

Spielanleitung

WASD zum Bewegen. Leertaste zum Springen. Linksklick, Rechtsklick zum Schießen. Maus zum Zielen. Rechtsklick für Explosivmunition. P für schnelles Level-Reload. Grüne Power-Ups geben 5 Sekunden extra. Rote geben 3 Explosivschüsse. Erreiche das Ziel, bevor die Zeit abläuft!

Kommentare

0/1000
Derringer avatar

Derringer

Jul. 31, 2013

0
0

Another suggestion: some sort of ammo display, and roll over remaining time and ammo from one level to another. Consider either tagging the ball with DontDestroyOnLoad() and using a separate Start Location object to position the ball to when loading a level, or putting this information in a behavior attached to an empty object that is likewise tagged DontDestroyOnLoad.

On the other hand, when starting a new game, by all means destroy the old stats. :)

Derringer avatar

Derringer

Jul. 31, 2013

0
0

I like the lower acceleration for normal movement, but I'd actually suggest accelerating as hard as in the previous build when braking (in other words, when the cosine of the angle between velocity and acceleration is negative), to make it easier to compensate for overshoot than it is to overshoot in the first place.

GameDevGuild
GameDevGuild Entwickler

In the future I plan on adding a few different ball types and one of those will probably have almost instant braking. I'm using a combination of adding force, torque and the Unity physics friction system to handle ball movement so I'll have to come up with some form of display for the ball attributes. Thanks for the feedback.

Derringer avatar

Derringer

Jul. 27, 2013

0
0

One level? It's a start.

Controls are painful though; possibly too high of acceleration? Shots should probably be aimed by the mouse, not the last direction key press. Also, explosive shots scattering the items as well as bricks off the sides of the path is just mean. :)

GameDevGuild
GameDevGuild Entwickler

I toned down the ball acceleration to fix that controllability issue. More levels and better aiming are coming soon.