Babel Tower
von GeneralVimes
Babel Tower
Tags für Babel Tower
Beschreibung
Du baust den Turm von Babel, der bis in den Himmel reicht! Du hast ein Team aus Profis: Bergleute, Maurer, Handwerker, Holzfäller, Bauarbeiter, die dir in diesem Idle-Incremental-Spiel zum Erfolg verhelfen. Mit jedem Stockwerk werden neue, lustige Maschinen freigeschaltet.
Spielanleitung
Du musst nicht klicken: Halte einfach die Maustaste auf das Spielelement gedrückt und die Arbeit läuft weiter.
Entwickler-Updates
Winter graphics! Before adding gameplay modifications we are releasing winter graphics pack update with snow, mammoth, sledges, reindeer, winter outfit of the workers, gifts and, of course, Santa Clause! Have fun!
Kommentare
stabz
Nov. 11, 2024
Two tips that shouldn't get buried: 1. (from mike439) when going for the later badges, there's one trick I found: As soon as restarting gets you to a point where you would get at least 1 brick for another (instant) restart, just do that. Should be around 200 bricks. Restart for 1 brick per 3(+1) clicks over and over again until you feel you have enough to go for the imp badge. 2. (from korven999) @Everyone! You can click on the lift to speed up liftspeed!!!! Seems like a lot of people lacking sleep because of this + so ppl see this
Cydira
Sep. 06, 2020
Each completed floor should generate passive income.
lostgamer05
Jul. 05, 2020
The difficulty of progression ramps up way too fast. Everything about the flow of production just seems to bottle neck early on and getting money for upgrades is a bloody mess. Adding passive money gain early in the game might make this more bearable.
vuelle
Nov. 07, 2024
remember the times when an easy badge meant completing the tutorial?
TableApple
Jul. 15, 2020
Okay so I finally got to floor 11 and unlocked science, and I think science should actually unlock starting on floor 2. Like, I'm kind of joking and kind of not. I'm going to be able to unlock every artifact almost all at once (except like others mentioned, Golden Coin is broken), and the science lab upgrades feel like they should have been available from the beginning of the game. A possibility is to have science unlock much sooner, but have a steadier progression that scales as you reach higher floors. Floor 3 could have something that you manually click/hold for science, but is very slow and can only reasonably unlock the first few upgrades. Galileo could unlock around floor 6, but generate less science than he does now. Every new floor, he could move up and generate more science until floor 11. The artifact costs could then increase exponentially, so the Golden Pickaxe could be unlocked around floor 6, while the other artifacts would be easier to unlock as you reach higher floors.