Star Fall

Star Fall

von GoldenGearGames
Fehler melden
Spiel melden
Loading ad...

Star Fall

Bewertung:
2.3
Veröffentlicht: June 12, 2010
Zuletzt aktualisiert: June 15, 2010
Entwickler: GoldenGearGames

Tags für Star Fall

Beschreibung

Ursprünglich für den Experimental Gameplay Project-Wettbewerb „High Velocity“ im Mai 2010 entwickelt, geht es in diesem Spiel um einen fallenden Stern, der langsam verglüht. Sammle Träume und Goldene Träume für Sternenenergie und weiche Albträumen aus. Regenbogen-Träume haben zufällige Effekte, darunter einen riesigen Stern, einen Albtraum-Schild und einen Regenbogenschweif.

Spielanleitung

Bewege die Maus, um Träume einzusammeln und Albträumen in diesem extrem schnellen Spiel auszuweichen.

Entwickler-Updates

Jun 12, 2010 1:54pm

Reviews:
Rock Paper Shotgun
http://www.rockpapershotgun.com/2010/05/31/harder-better-faster-stronger-starfall/
Kotaku
http://bit.ly/9tYwSf

Kommentare

0/1000
Tsara avatar

Tsara

Jun. 12, 2010

7
3

Way to fast to actually have any kind of strategy. You basically can't react fast enough to do anything other than just let the game scroll along. Decent enough concept for a simple game, but needs more (other than the speed adjustment).

Selva avatar

Selva

Jun. 12, 2010

5
2

Hmm... Paralax scrolling. Mouse control (sluggish), Bits moving to fast to deal with. What is experimental here? The mosaic lok is cool though.

YaGames avatar

YaGames

Jun. 12, 2010

6
5

This was written for the High Velocity competition. http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/
It met its goals.

GoldenGearGames avatar

GoldenGearGames

Jun. 12, 2010

5
4

One strategy that was suggested but not part of the original design is to occasionally take a hit from a nightmare to slow down and regain control.

Blue101 avatar

Blue101

Jun. 12, 2010

8
12

(first!) well this was not even really wroth my time :(