Quadroscope

Quadroscope

von Gret_Kos
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Quadroscope

Bewertung:
2.9
Veröffentlicht: April 17, 2014
Zuletzt aktualisiert: April 17, 2014
Entwickler: Gret_Kos

Tags für Quadroscope

Beschreibung

Ein Puzzle-Spiel mit besonderem Kniff. Jedes Mal, wenn eine Linie zerstört wird, startet ein grafischer Effekt. Je weiter du kommst, desto komplexer und intensiver werden diese Effekte. Ziel ist es, sie als Teil der Spielmechanik zu nutzen. Um voranzukommen, musst du dich nicht nur mit dem steigenden Schwierigkeitsgrad, sondern auch mit der zunehmenden Intensität der Effekte auseinandersetzen. Ich hoffe, dir gefällt dieses Erlebnis. Du kannst die Gameplay-Tipps im Optionsmenü entfernen.

Spielanleitung

Benutze W, A, S, D oder die PFEILTASTEN, um den Block zu bewegen, und LEERTASTE oder ENTER, um ihn zu platzieren.

Kommentare

0/1000
dalewj avatar

dalewj

Apr. 18, 2014

2
0

its needs something else, not sure what. but overall after a while i got bored.

ScreenhogDotCom avatar

ScreenhogDotCom

Apr. 17, 2014

2
0

OK, I gotta admit that this is a really clever game. My main criticism is that I was confused for a few minutes when I wasn't able to place a block in a spot that was clearly available by Tetris rules. Perhaps if each zone had a slightly shaded area that showed where you were allowed to place a block?

Only other thought is to have a small multiplier bonus for clearing one side, and a larger one for clearing all 4 simultaneously. I'm only able to reach about a 1.5 multiplier, even though 4 is apparently possible.

Gret_Kos
Gret_Kos Entwickler

When you place a block in a wrong position, the cells of the block are marked: green '+' means that you can place a cell there, red 'x' means that you cannot. If the block is fully outside incomplete lines and you try to place it, green bars will show where you can place and where you can't. Thanks for your comment and suggestions, by the way :)

SteliosS10 avatar

SteliosS10

May. 16, 2014

1
0

walkthrough here: https://www.youtube.com/watch?v=vliKaXByZxM

unekdoud avatar

unekdoud

Apr. 24, 2014

1
0

As a puzzle game the idea is ok, though it would be even more interesting on a larger-sized board. Controlling is tough for players used to regular tetris controls - why not give an option for players to choose the behavior of the warping? What makes it worse is that regular movement is painfully slow, making adjustment by even half a block quite time-consuming. As for the messages, they do add some flavor to the game but perhaps some variety in presentation would be better than just red-text-green-text.

Shirow avatar

Shirow

Apr. 20, 2014

1
0

Suggestion : When trying to do "Warp Moves", make the Collision point on the edge of ghost, and not edge of physical blocks. This prevents a twitch player from doing Warp+Lock immediately, and creates fumble time. Also, adds a little confusion.

Gret_Kos
Gret_Kos Entwickler

I thought about this and tried this method, but all it did was adding a lot of confusion. Here's the explanation in pictures: https://docs.google.com/document/d/1S02UteN-MZmyNM1WIe7v1eE-QG_o7ryHg-LU-_HGJTQ