Mine Runner

Mine Runner

von Happy_G
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Mine Runner

Bewertung:
2.7
Veröffentlicht: February 05, 2014
Zuletzt aktualisiert: February 05, 2014
Entwickler: Happy_G

Tags für Mine Runner

Beschreibung

A little twist put on the classic mine sweeper game. Also my first game, nothing to spectacular but if you like minesweeper you should give this one a try.

SCORE - this is calculated on number of tiles you have explored so the more blue you see the better the score at the end of the level will be. finding the exit ladder ends the level and immediately starts the next level.

Spielanleitung

wsad and arrow keys - move the character
qezc - move diagonally (couldnt think of any better buttons to use)
n - new game from level 1
r - reset the current level and regenerate the map (costs 1 life)
Enjoy

Entwickler-Updates

Feb 5, 2014 3:27pm

just added a way to restart the game from level 1, ‘n’

q,e,z,c have been added to move diagonally

score has been changed to calculate a higher score based on more exploration of the map rather than less exploration.

these are just the things i could hit on right away, this is my first game and first time using flash so updates may take me a little while but i will also add in a way to flag known mines (which will add to points if correct and subtract from points if you were wrong upon ending the level)

Kommentare

0/1000
MoeBringerOfDoom avatar

MoeBringerOfDoom

Feb. 05, 2014

7
0

*plays new game that has a cool twist* *dies on the first step*

Happy_G
Happy_G Entwickler

just like minesweeper that is an unfortunate possibility. EDIT: if this is actually a big deal and make people hate the game i will think of a way to change this so your first step wont kill you (that being said eventually the game does hit a point where this would be impossible to prevent) just upvote this comment if you think this is actually a big issue

LouWeed avatar

LouWeed

Feb. 09, 2014

2
0

My comment got butchered by Kong because of an angle bracket. Anyway, in a nutshell:
I like the idea, but. Difficulty curve needs increasing. Kind of boring, needs findable items, or if the character could level up. Or something.

Happy_G
Happy_G Entwickler

i have been thinking about the difficulty, as it sits now bombs = level + 10 so it only adds 1 bomb per level, i have been thinking about making it increase in a different fashion maybe level * 2 + 10 or level * 3 +10 so it adds multiple bombs per level, just not sure how many bombs to add per level would be a good fit. i have gotten alot of comments from people about it being to easy for to long so you get bored before it gets challenging.

Zanna136 avatar

Zanna136

Feb. 05, 2014

2
0

I like the idea and the simplicity of the game, but you should add to instructions or to description how that score builds up. I thought at first that I get points for finding all mines before noticing that goal is actually to find ladders for next level. Fun little game nevertheless. :)

Happy_G
Happy_G Entwickler

will definitely add that to the instructions Edit: new score system, calculates higher score based on clearing the map of non-bomb tiles rather than not exploring the map, also added that to the instructions

Rojelio avatar

Rojelio

Feb. 05, 2014

2
0

* Once you actually need to solve (at least partially) the board... it gets even worse: no way to mark mines, and no way to move diagonally between two mines even if you know the cell on the other side is free. Just frustrating.
* The combination of getting to the new level without any warning the moment you touch the ladder and being allowed to die at the first movement in a new board is lethal: you can plan ahead and move twice just to find you're dead for no immediately obvious reason.
* "Refresh the page to play again"?!? Even without getting to see the source code, you clearly have the code to 1) reset the board, 2) update the score and 3) decrease the number of lives. To start over the game you have to 1) reset the board, 2) set the score to 0, 3) set lives to 5. If the code organization makes it really so hard to implement, consider it a lesson in software design, because it has *no right* to be hard in any minimally well-designed code. ;-)

Happy_G
Happy_G Entwickler

i can, and will, easily add a "new game" button, i haven't learned how to make menu screens yet but i can at least quickly add in some more keys to move diagonally and use 'n' to start a new game (until i have a new game menu) and i do agree that i need something between levels to prevent the moving on the new map without knowing you even got to the new map problem.

OWGA avatar

OWGA

Feb. 05, 2014

2
1

It's a good game. I would recommend you add a help button or something though. I had to hit random buttons until I found the restart button.

Happy_G
Happy_G Entwickler

r is commonly used for restart, it is also down in the instructions section. But yes, an in-game help menu will most definately be made in my next game. (and i may even add it to this one as part of figuring out how to make it work)

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