GRAIDKARUPACHI
von HelpIMadeAGame
GRAIDKARUPACHI
Tags für GRAIDKARUPACHI
Beschreibung
GRAIDKARUPACHI ist ein vertikales Arcade-Shmup mit mehreren Levels, Bossen, Schiffen und Schwierigkeitsgraden. GRAIDKARUPACHI dreht sich ums Schießen und Fliegen, bietet aber auch fortgeschrittene Shmup-Mechaniken in seinem kalten Metallherzen. Gegnerische Kugeln werden beim Besiegen zu Geld, durch das Streifen von Kugeln erhältst du zusätzliche Punkte und Geld, du kannst Spezialfähigkeiten einsetzen, um das Spielfeld zu räumen, und deinen Strahl verwenden, um stärkere Gegner zu durchdringen. GRAIDKARUPACHI muss immer in Großbuchstaben geschrieben werden.
Spielanleitung
Bewege die Maus, und klicke und halte, um deinen Strahl einzusetzen. Leertaste aktiviert deine Spezialfähigkeit. Du kannst die Steuerung auch anpassen.
Kommentare
abyssoft
Jul. 02, 2014
I find the upgrad/shop UI busy and confusing. Ok no magnet -2pts, if you are going to require collecting cash after a kill, magnet collection is a must. 2/5
Malfar
Jul. 04, 2014
Upgrade menu is a bit...um...unwell? I mean, Sometimes I have trouble choosing the ship - I click the helicopter and it takes several clicks to actually choose it.
OmegaGladiator
Jul. 03, 2014
I only gave it a 3 because the continue game on cruel and main menu options didnt work when the game was completed
SteliosS10
Jul. 04, 2014
walkthrough: https://www.youtube.com/watch?v=E3L2qw6MQlU
Irasfel
Jul. 12, 2014
To add to the magnet grumbles, have to say that it's waaaay too easy to just plain old get stuck in a corner. As soon as the mouse moves out of the window at all I'm just stuck and it takes a while to get control back, much like the upgrade window often taking a few clicks to wake up and realize which ship I am picking. This is NOT helpful when you've got this many bullets flying around. Also, magnet or no magnet the coins are just plain hard to see and past the player so fast it's often pretty impossible to even register they are there in time to try to move to them. This is turn places a pretty unfair burden on the less maneuverable ships.