Thrones of Fantasy

Thrones of Fantasy

von Hitokirin
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Thrones of Fantasy

Bewertung:
3.6
Veröffentlicht: June 16, 2014
Zuletzt aktualisiert: June 24, 2014
Entwickler: Hitokirin

Tags für Thrones of Fantasy

Beschreibung

Leerlauf-Rollenspiel

Spielanleitung

Kämpfe dich an die Spitze und werde König. Wenn du +100% Drops hast, bedeutet das, dass du die doppelte Chance hast, einen zu finden – es heißt aber nicht, dass du bei jedem Kampf einen bekommst.

Entwickler-Updates

Jun 20, 2014 9:38am

-changed how enemy is picked in higher areas

FAQ

Was ist Thrones of Fantasy?

Thrones of Fantasy ist ein Idle-Incremental-RPG von Hitokirin, in dem du ein Heldenteam aufbaust und anführst, um Monster zu bekämpfen und Ressourcen zu verdienen.

Wie spielt man Thrones of Fantasy?

In Thrones of Fantasy sammelst du Helden, verbesserst ihre Fähigkeiten und schickst sie in automatische Kämpfe gegen Gegnerwellen, wobei du Gold und Ressourcen sammelst, während sie fortschreiten.

Welche Fortschrittssysteme gibt es in Thrones of Fantasy?

Thrones of Fantasy bietet Helden-Levels, Ausrüstungs-Upgrades und verschiedene Möglichkeiten, die Stärke deines Teams durch Ressourcen aus Online- und Offline-Spiel zu steigern.

Unterstützt Thrones of Fantasy Offline-Fortschritt?

Ja, Thrones of Fantasy ist ein Idle-Spiel mit Offline-Fortschritt. Deine Helden kämpfen und sammeln Ressourcen weiter, auch wenn du nicht aktiv spielst.

Auf welchen Plattformen kann man Thrones of Fantasy spielen?

Thrones of Fantasy kann kostenlos im Webbrowser auf Kongregate gespielt werden.

Kommentare

0/1000
digitelanimefan avatar

digitelanimefan

Jun. 18, 2014

1444
21

Reorganizing for clarity: Wood: Bunnies & Killer Plants. Leather: Bunnies, and *rarely* rats. Coal: Birds, Slimes, and Phantoms. Iron: Crocodile, Bear. Limestone: Bats. Last crafting item is Callisite, dropped by Callisek's in the sky. Best bet for Copper: Ice area. Coal/Iron/Limestone, head to cave/swamp. Sky area gives this as well, but not as much limestone. Sky area also has Calliseks/Golems, but they are slow to kill.

barbas0trellas avatar

barbas0trellas

Jun. 18, 2014

553
7

I would like to suggest the addition of a map feauture where the player chooses the place he wants to fight( garden caves forest etc.) and the level slider will only make the enemies more difficult. More difficult enemies would have better drop rates for items specific to their respective areas. For example if you are fighting in the caves you can get more enemies that drop coal more frequently and if you are fighting in the forest you get enemies that drop more wood.

Suuljin avatar

Suuljin

Jun. 16, 2014

1025
17

Spells are unlocked at level 10. This is the time you get to add your Skill Points to them too. Skill points are NOT automatically allocated, they just aren't available until level 10. To unlock new spells, level up the previous one twice. On another note about spells, a toggle to set which of them are used in auto-combat would be nice.

turl avatar

turl

Jun. 16, 2014

1350
24

there should be a way to see achievements, current growth rates and how are the changes in items before/after upgrading .... anyway not bad game :)

anon9mous avatar

anon9mous

Jun. 16, 2014

853
27

Just some ways the game could be improved: 1: It'd be nice if the beginning said what strength, defense, etc does. 2: AUTOSAVE! (or at least a more accessible save button) 3: more ways to get income/more crafting things (just the shopkeeper seems silly, maybe you can build buildings with supplies, or help out other people). 4: Maybe a way to actually pick where your stat points are going. Other than those things, I can't think of anything wrong.

Hitokirin
Hitokirin Entwickler

how you distribute your stat points at the start of the game is how you decide where your stat points go, it auto saves on level up and every 10 mins