Swiping of the Dead

Swiping of the Dead

von HyperHippoGames
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Swiping of the Dead

Bewertung:
2.5
Veröffentlicht: January 27, 2016
Zuletzt aktualisiert: January 27, 2016
Entwickler: HyperHippoGames

Tags für Swiping of the Dead

Beschreibung

Infiziere die Welt! Baue deine Zombie-Armee auf und zerstöre die Welt, wie du sie kennst. Kaufe Upgrades, um es noch schneller zu schaffen. Wie viele Zombie-Typen kannst du erschaffen? Wie viel von Nordamerika wird fallen?

Spielanleitung

Nutze die PFEILTASTEN, um die Felder auf dem Spielfeld zu verschieben. Kombiniere gleiche Felder, um den nächsten Entwicklungsschritt zu erreichen. Aktiviere MUTAGENE, indem du Zombie-Typen zusammenfügst. Ein Mutagen mutiert alle Zombies dieses Typs zur nächsten Stufe, damit du noch weiter kommst! Jedes Mal, wenn du eine Karte leerst, erhältst du GEHIRNE. Gib deine Gehirne im Upgrade-Shop aus, um schneller durch die Karten zu kommen und Mutagene früher zu aktivieren!

Entwickler-Updates

Mar 28, 2016 1:19pm

The 5.0 Star Update!

We made a bunch of changes to the game while you were away:

  • New Maps! Now you’re destroying more distinctive cityscapes instead of Google Maps.
  • New Upgrades Screen! Upgrades stack so you can only buy one type at a time, which also speeds up the loading considerably.
  • New End Map! Destroy North America with your zombie army!
  • Cumulative End Map! Restarting a game doesn’t start you from the beginning anymore. Keep chipping away at the continent until there’s nothing left but you and your zombie army.

Kommentare

0/1000
Ironmarck avatar

Ironmarck

Jan. 30, 2016

4
0

The frank zombies don't have a texture in game. Only on the upgrade window. Also, i hadn't noticed you could open the upgrade window during the game. I blame the button for being dark.

TheHippoGryff
TheHippoGryff Entwickler

You're right about the Frank tiles! That's a weird one that we'll look into. Congrats on getting so far! Good feedback about the update button too, thanks.

ascii122 avatar

ascii122

Jan. 28, 2016

4
0

restarting firefox and reloading the game *seems* to have fixed the memory allocation error. So that's good. I'm giving it a play now. Cheers

TheHippoGryff
TheHippoGryff Entwickler

At least that worked out! Thanks for trying.

TheLowerLight avatar

TheLowerLight

Jan. 27, 2016

4
0

getting stuck on preparing 7/8

TheHippoGryff
TheHippoGryff Entwickler

That's weird! We'll see if there's anything we can do. Thanks!

ascii122 avatar

ascii122

Jan. 28, 2016

3
0

getting this error in a popup: the page at http://cdn.hyperhippo.ca says:
The browser could not allocate enough memory for WebGL content, try allocating less memory to your WebGL build in WebGL player settings

TheHippoGryff
TheHippoGryff Entwickler

Do you remember when you're getting that error? If it's in the beginning that'll be something new, but if it's happening around the purple units, that should be fixed now with a cache clearing!

Sacar1 avatar

Sacar1

Jan. 28, 2016

3
0

Hm... doesn't seem to work for me. Stuck on black image with "preparing"

TheHippoGryff
TheHippoGryff Entwickler

Theoretically WebGL should work better on more browsers! Buuut it doesn't always work that way. Hopefully we'll be able to address the problem.