Takeover

Takeover

von IriySoft
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Takeover

Bewertung:
4.1
Veröffentlicht: October 26, 2012
Zuletzt aktualisiert: November 07, 2012
Entwickler: IriySoft

Tags für Takeover

Beschreibung

Jahrhundertelang herrschte das Rivadis-Imperium in Glanz und Ruhm über den Kontinent. Doch nun ist es in die Hände von Nekromanten gefallen und stirbt. Die Zeit für die Übernahme ist gekommen! Führe eine von drei Nationen in die Schlacht um Rivadis in diesem Echtzeit-Strategiespiel.

Spielanleitung

Folge dem integrierten Tutorial.

FAQ

Was ist Takeover?
Takeover ist ein Echtzeit-Strategiespiel von IriySoft, in dem du Fraktionen steuerst, die um die Kontrolle über ein Fantasy-Königreich kämpfen.

Wie spielt man Takeover?
In Takeover führst du Armeen an, eroberst Basen, sammelst Ressourcen und kämpfst gegen feindliche Truppen, um Gebiete zurückzugewinnen und Missionsziele auf jeder Karte zu erfüllen.

Was sind die Hauptfeatures von Takeover?
Takeover bietet Echtzeit-Kämpfe, mehrere spielbare Fraktionen mit einzigartigen Fähigkeiten, aufrüstbare Einheiten und einen Kampagnenmodus in einer Fantasy-Welt.

Wie funktioniert der Fortschritt in Takeover?
Spieler schalten Upgrades und neue Einheiten frei, indem sie Levels abschließen und Schlüsselpunkte erobern, was strategischen Fortschritt in jeder Mission ermöglicht.

Auf welchen Plattformen kann man Takeover spielen?
Takeover ist ein browserbasiertes Strategiespiel, das online am Desktop über kompatible Webbrowser gespielt werden kann.

Entwickler-Updates

Nov 7, 2012 12:52am

Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed

Kommentare

0/1000
Freaken avatar

Freaken

Oct. 27, 2012

3367
77

It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away

IriySoft
IriySoft Entwickler

Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.

CovEliteTJ avatar

CovEliteTJ

Oct. 26, 2012

3620
101

When you upgrade buildings it would be nice if there was a physical change.

IriySoft
IriySoft Entwickler

Sounds good. Will definitely do it in update/sequel %D

Blue0Dwarf avatar

Blue0Dwarf

Oct. 28, 2012

1184
33

In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.

Matalito avatar

Matalito

Oct. 29, 2012

3081
94

I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.

IriySoft
IriySoft Entwickler

Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!

pongo_3931 avatar

pongo_3931

Oct. 28, 2012

2003
65

Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.