Takeover
von IriySoft
Takeover
Tags für Takeover
Beschreibung
Jahrhundertelang herrschte das Rivadis-Imperium in Glanz und Ruhm über den Kontinent. Doch nun ist es in die Hände von Nekromanten gefallen und stirbt. Die Zeit für die Übernahme ist gekommen! Führe eine von drei Nationen in die Schlacht um Rivadis in diesem Echtzeit-Strategiespiel.
Spielanleitung
Folge dem integrierten Tutorial.
FAQ
Was ist Takeover?
Takeover ist ein Echtzeit-Strategiespiel von IriySoft, in dem du Fraktionen steuerst, die um die Kontrolle über ein Fantasy-Königreich kämpfen.
Wie spielt man Takeover?
In Takeover führst du Armeen an, eroberst Basen, sammelst Ressourcen und kämpfst gegen feindliche Truppen, um Gebiete zurückzugewinnen und Missionsziele auf jeder Karte zu erfüllen.
Was sind die Hauptfeatures von Takeover?
Takeover bietet Echtzeit-Kämpfe, mehrere spielbare Fraktionen mit einzigartigen Fähigkeiten, aufrüstbare Einheiten und einen Kampagnenmodus in einer Fantasy-Welt.
Wie funktioniert der Fortschritt in Takeover?
Spieler schalten Upgrades und neue Einheiten frei, indem sie Levels abschließen und Schlüsselpunkte erobern, was strategischen Fortschritt in jeder Mission ermöglicht.
Auf welchen Plattformen kann man Takeover spielen?
Takeover ist ein browserbasiertes Strategiespiel, das online am Desktop über kompatible Webbrowser gespielt werden kann.
Entwickler-Updates
Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed
Kommentare
Freaken
Oct. 27, 2012
It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away
Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.
CovEliteTJ
Oct. 26, 2012
When you upgrade buildings it would be nice if there was a physical change.
Sounds good. Will definitely do it in update/sequel %D
Blue0Dwarf
Oct. 28, 2012
In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.
Matalito
Oct. 29, 2012
I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.
Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!
pongo_3931
Oct. 28, 2012
Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.