RetroShoot360
von JGOware
RetroShoot360
Tags für RetroShoot360
Beschreibung
Das Spiel unterstützt Kong-Highscores und Kong-Erfolge. Wenn du diese aktivieren möchtest, braucht das Spiel wohl bessere Bewertungen? Fordere deine Skills in diesem actiongeladenen Retro-Shoot-'em-up heraus. Schließe alle 50 Level ab, schalte 2 Mini-Games und mehr frei! Falls das Spiel bei dir langsam läuft, kannst du im Optionsmenü einige Features deaktivieren.
Spielanleitung
Steuere dein Schiff mit der Maus. Das Spiel schießt automatisch für dich. Sammle "Kristalle" für Power-Ups, BOMBS und mehr. Halte die Maustaste gedrückt, um eine Bombe zu zünden. Spezielle Tasten: Drücke "6", um das Spiel bei 60 Hz zu spielen (bei schnellem Computer). Das Gameplay wird ultra-flüssig. Drücke erneut, um zur normalen Bildrate zurückzukehren. Leertaste – Das Spielfeld wird kleiner und wächst dann wieder auf Originalgröße. Das ermöglicht schnelleres Rendern auf manchen Rechnern.
Entwickler-Updates
RetroShoot360 is the sequel to the original RetroShoot and is tougher, harder than ever before. Parallax scrolling, awesome particle based explosions, killer sound fx and a pulsating music track. Challenge your skills through 50 levels of intense retro arcade action. Unlock 2 mini games and more. Do you have it takes to once again challenge the RetroNauts?
Kommentare
Xinder
Feb. 19, 2010
meh. in my opinion not very good controls and losing your powerups after 1 hit does basically make getting hit on the higher lvls a reset.
but not a bad concept just needs a littel refinement
tonberry111
Sep. 18, 2011
just needs upgrades, those yellow objects could be money.... anyway great game, 4/5
warriorforge
Jan. 26, 2011
First of 2011 :D why does everyone hate this game?
Militant8invader
Dec. 08, 2010
The boss on lv 50 is insanely hard! Don't waste your bombs on the smiley face they don't work until you go through all the waves then the smiley face turns into a frown with a damage bar.What a crazy hard end boss and i still can't believe i finished it.
Lz_erk
Feb. 20, 2010
The only mouse issue I've seen is apparent now that I've made try #5 at level 20 with a four-beam gun-thing. Keeping the mouse on screen while dodging that thing, uh... But I've heard that's not an easy [or did I hear impossible?] thing to program around... I LIKE your games, otherwise I wouldn't be complaining. Or trying. Difficult is good, I'm glad this isn't as easy as that other recent [*ahem*] shooter game. I respect games that take effort and the right state of mind, but this is like playing Halo 2 on mythic with my feet. I'd five it if I could ever get my hands on some of the other half of the game... I probably will anyway.