Illumination
von JKoey
Illumination
Tags für Illumination
Beschreibung
Illumination ist ein grafisch einfaches, aber wunderschönes räumliches Puzzlespiel mit Licht und Farben. Bewege dich im 3D-Raum, um dich an Flächen auszurichten und Panels zu platzieren, die mit Licht interagieren! Plane deine Züge und entdecke neue Mechaniken, während du vorankommst.
Spielanleitung
Bewegen: WASD oder Pfeiltasten. Aufheben/Ablegen: Leertaste. Klicke für Menüoptionen. Entferne farbige Blöcke in deinem Weg, indem du bestimmtes Licht auf sie scheinen lässt, damit sie verschwinden. Du kannst die Farbe des Lichts ändern, indem du ein rotes oder blaues Panel auf eine durchsichtige Fläche legst, durch die das Licht scheint. Andere Blöcke und Panels haben je nach Typ weitere Effekte. Spiele das Spiel, um sie zu entdecken!
Entwickler-Updates
It is a known issue that the leaderboard doesn’t display properly on Kongregate.
Kommentare
Chirrups
Aug. 02, 2017
I would say for a sequel, make it much more obvious that each area has every item you need for that area. Because of my natural game playing tendencies I stole all the items from each puzzle and placed them in the middle "hub" area after completing their puzzles thinking I would need to keep them for other content.
348joey
Aug. 09, 2017
Why is everything black or white? Is it supposed to be that way?
Losvtranse
Aug. 09, 2017
er, is it ok that every cube and panel is black?
MarzZee
Jul. 19, 2017
Developer, Your idea for this game is quite unique, having said that, I think there needs to be more of an explanation of detail along with maneuvering the blocks. Seems fun, however, I found myself lost. At this time, I cannot comment on any music or FX (if any is in the game) for my speakers are out! All in all, I will give you 3/5 stars. (Room for improvement). -Marz
Hi! First of all, thanks for the compliment! I'll keep note of the explanation of movement. Do you mind telling me where you felt lost? Thanks for giving me good feedback (and a fair rating). Also I hope you get your speakers replaced/fixed soon!
agentchuck
Aug. 09, 2017
It felt a bit funny that the reflection was within a block instead of outside the block. Also, it's a bit odd that you can't use the filters attached to your block to interact with the beams at all. But an interesting concept!