Idle Robots

Idle Robots

von KidAnubis0
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Idle Robots

Bewertung:
3.1
Veröffentlicht: October 31, 2015
Zuletzt aktualisiert: November 12, 2015
Entwickler: KidAnubis0

Tags für Idle Robots

Beschreibung

Willkommen, mutiger Weltraumforscher, bei Idle Robots unter den Monden des Saturn! Während du Calypso, einen der 62 Saturnmonde, erkundest, entdeckst du die Überreste einer alten Roboterkolonie. Deine Ankunft hat einige zuvor inaktive Roboter aktiviert. Lass sie doch für Spaß und Profit arbeiten!

Spielanleitung

Wähle ein Gebäude aus, um seine Produktion zu verwalten. Wenn du Geld hinzufügst, steigt das Gebäudeniveau und damit die Produktion. Füge einem Gebäude genug Roboter hinzu und ihre Produktivität steigt, wodurch die Produktionszeit sinkt. Deine Roboter brauchen alle paar Minuten Energie, also behalte das im Auge. Grün bedeutet, du hast genug Energie, Rot bedeutet Gefahr – dann könnten die Roboter sich selbstständig machen und nach alternativen Energiequellen suchen. Deine Bemühungen wecken langsam einen schlafenden Roboter-Halbgott. Du solltest diesen Halbgott aktivieren, damit er die Kolonie übernimmt und du zum nächsten Mond weiterziehen kannst. Keine Sorge, der Halbgott gibt dir einen Schub für deine zukünftigen Unternehmungen.

Entwickler-Updates

Dec 15, 2015 3:56pm

Hi Everybody!

Thanks so much for trying the game. I’ve been compiling the feedback and looking at how to improve the game. While I’ve got some fixes in mind, it’s going to take a little time to get them in and working (and this time I’m planning to do a LOT more testing before releasing).

So I’m going to apologize in advance that it is realistically going to take me several months to get it done right. I’m hoping for a February update.

Kommentare

0/1000
etumui avatar

etumui

Nov. 15, 2015

9
0

Can you set it so that when taking robots to become native (outsourcing, and AI) it takes from the unassigned robots first, this way i do not need to keep reassigning robots to these two buildings.

KidAnubis0
KidAnubis0 Entwickler

Hmm, power works that way. I'll be reconsidering how those buildings work.

dotacreepy avatar

dotacreepy

Nov. 05, 2015

8
0

It's really buggy for me. The number requirements for robots for next level keep changing, and the production I am getting keeps changing when I go from building then back. Will come back once you fix this frustrating issue.

KidAnubis0
KidAnubis0 Entwickler

Thanks. I'm looking into that and hope to have a fix in the next few days.

Tripiticus avatar

Tripiticus

Oct. 31, 2015

30
3

Fun game, the "add x amount for next production bonus" does not fill to the next bonus, it just adds that amount, in other words if I need 7 more to hit ten robots for the bonus because I have 3, I don;t get 7 for a total of ten, I get 10 more for a total of 17. How do you determine the amount per purchase, sometimes I have to click an inordinate amount of times because I want 500 more robots at a building but it is still only adding one at a time, give me the option to choose how many I add. Also, the moon system is confusing, I know it is some sort of prestige, but what am I getting exactly? Finally outsourcing does not give the amount it shows, it gives the amount minus the robots I will lose. So I put a bunch of robots in there, think I will get 100,000 dollars out of it, and then before I get my money I lose the robots first, this makes no sense, I should be getting what is displayed.

KidAnubis0
KidAnubis0 Entwickler

Great comments, thanks! I'll be fixing that second button issue to add the exact amount in the next update. Also, the graphic artist just finished the moon map art and I'll be adding that too. That should make the moons a little clearer. And Outsourcing is high on my to address as part of my game balance review. Thanks again for the great feedback.

nizinika avatar

nizinika

Nov. 24, 2015

4
0

Oh, just noticed the devs actually said they "fixed" the bug. This doesn't seem fixed at all http://prntscr.com/96du27

Shimura avatar

Shimura

Oct. 31, 2015

23
3

The game doesn't progress while in the background.

KidAnubis0
KidAnubis0 Entwickler

Just uploaded 1.0.19 to fix this.