Sandbox Hero
von Kongregate
Sandbox Hero
Tags für Sandbox Hero
Beschreibung
Welcome to Sandbox Hero, this is the first glimpse of our new game! Build a world made of tiles, fight enemies, level up, get new weapons. Oh man!
Spielanleitung
WASD or Arrow keys to move & jump.
Z, K, or Space to Attack
X or L to Dash
FAQ
Was ist Sandbox Hero?
Sandbox Hero ist ein kostenloses, browserbasiertes RPG- und Puzzlespiel von Kongregate, in dem Spieler Dungeons durch das Kombinieren von Blöcken räumen.
Wie spielt man Sandbox Hero?
In Sandbox Hero erkundest du Dungeons, indem du farbige Blöcke kombinierst, um Gegner zu besiegen, Gegenstände zu plündern und durch immer schwierigere Stufen voranzukommen.
Welches Fortschrittssystem verwendet Sandbox Hero?
Sandbox Hero bietet ein Levelsystem, bei dem du Erfahrungspunkte sammelst, um deinen Helden aufzuleveln, neue Fähigkeiten freizuschalten und die Werte deines Charakters zu verbessern.
Gibt es von Nutzern erstellte Levels oder Community-Features in Sandbox Hero?
Ja, Spieler können eigene Dungeons erstellen und teilen sowie Levels anderer Community-Mitglieder spielen und bewerten.
Was macht Sandbox Hero einzigartig unter Puzzle-RPGs?
Sandbox Hero überzeugt durch die Kombination aus Action-Puzzle-Gameplay, RPG-Fortschritt und einem umfangreichen Leveleditor, mit dem Spieler eigene Dungeon-Herausforderungen gestalten und teilen können.
Kommentare
LordBeast
Jan. 31, 2014
I have a suggestion, I would love this game, but it's REALLY grindy to get coins, then you get 100 coins and end up with a crap item which really just lowers the mood. it's kinda forcing you to buy gems which I won't. Hopefully you guys will lower the price, or let maps give you more coins.
melzaru
Feb. 18, 2014
To not force the players to grind for coins, I think that the coin cap should be changed. You still have a max of 20 coins per map, but those coins that are worth more than one shouldn't stop at 25. Instead of, that cap should be deleted. For those who don't know, the "extra valuable" coins are automatictly placed,not by the player, when only a few pepole get them. It increases a lot when it's really hard to get, and I have seen up to +30 coins. Getting one of those it's pointless, because getting that one, which in fact it's still a single coin, fill (and excedes) your coin-meter. That's why the coin- meter shouldn't top at 25.
BlitzStrike
Jan. 21, 2014
It would be nice to make a daily reward system so you can earn gems
We've started looking into daily rewards!
ArtixBot
Jan. 19, 2014
After playing the game for a few hours, I can offer a few suggestions: 1) The idea for randomized loot in a game like this is cool, but combat is shallow and all but one enemy poses almost no challenge. 2) The map creator lacks complexity, so levels will eventually all be the same. 3) The ever-present lag. Otherwise, the game seems to have potential, and I hope it improves as time goes on.
Cool, thanks for the feedback! We're working on combat and lag and other cool features, and your feedback is helpful!
binb12
Jul. 09, 2014
You should add a challenge system, so you can get gems. Every week, there should be challenges varying from difficulty in sets. Easy, Normal, And hard would give coins, and harder things would give gems. But you'd have to complete a set to get the rewards. + if you actually want this system so we don't have to pay money for gems