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Blue?

Blue?

von LeftoverRemains
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Blue?

Bewertung:
3.1
Veröffentlicht: December 12, 2012
Zuletzt aktualisiert: December 19, 2012
Entwickler: LeftoverRemains

Tags für Blue?

Beschreibung

"Blue". Ein einsamer Mann, ohne Hintergrundgeschichte, vielleicht ohne Zukunft. Auf der Suche nach "Sternenmünzen" in jedem Level, die ihm ermöglichen, Fragen zu beantworten, um herauszufinden, wo seine Gefühle liegen! Ist sein Blick auf das Leben glücklich, traurig oder irgendwo dazwischen? Du entscheidest! Deine Antworten bestimmen, welches der 5 einzigartigen Enden er bekommt!

Spielanleitung

W,A,S,D oder Pfeiltasten, in den Optionen anpassbar.

Entwickler-Updates

Dec 18, 2012 4:38pm

Updated 12/18/12: Added a Game Complete api to the end of the game!

Kommentare

0/1000
Crazysruzz avatar

Crazysruzz

Dec. 12, 2012

2
0

My only major complaint is the walking speed, you should be able to go faster than he does, but I can see it's use in a couple levels. Other than that the concept was good, you could probably make it better with different choices, a better art direction definitely and some more interesting level designs. I did like the things that somewhat played the level for you, but they took a bit too long and without being able to see anything it gets a bit boring. It held my attention to the end, so that's good, and apparently I am blank of all emotions.

LeftoverRemains
LeftoverRemains Entwickler

When you mean not being able to see anything do you mean the camera function or its too small and you would prefer if you could see MORE of the surroundings...and thank you for your reply, its always nice to see what could have been improved...what worked/what failed :)

jexler avatar

jexler

Dec. 12, 2012

1
0

Unfortunately I'm about to go out so I didn't get to finish this in one sitting. I think I'll come back to it though.

I like the style. I think graphically it could use some work (though at the same time I find the graphics quite charming). The fonts imo are a bit dirty :P (but I've just finished studying a year of design so I suppose I will think that way). I liked the levels, but I feel like a bit more challenge would be ideal, but it's cool to have these chain reactions going off. That bouncy sound is quite satisfying, in an annoying way ^^. I like the idea of picking your path in the story - though after making a choice it didn't really feel like it mattered (I suppose at the end it would though - but I found it a bit hard to stay engaged).
I will try give some more feedback when free + check out your other games!

LeftoverRemains
LeftoverRemains Entwickler

Well i hope you enjoy my other games, as well as your outcome in this one, the challenge i felt should be there, yes, i was hoping people would play the first few levels for the tutorial effect, and hopefully the rest of the game would offer more of a challenge, i hope it did!

Quixzambundu avatar

Quixzambundu

Dec. 12, 2012

1
0

The warning in the beginning needs to be displayed longer. +1 walking speed. Other than that, I really liked it.

LeftoverRemains
LeftoverRemains Entwickler

Thank you for your comment, as for the warning, it was more for the people who like to be A-holes and comment badly because they aren't "Depressed" you know? So in a way it was a joke, i did feel like it should hav been a second or two longer, but i also thought people would ignore it anyway and just want to play the game!

TeamChilo avatar

TeamChilo

Feb. 02, 2019

0
0

woag dat some cool game

Shadowspaz avatar

Shadowspaz

Dec. 13, 2012

0
0

I've noticed that the 'platformer/puzzle/collect items' kind of game is pretty standard for beginning developers. Nothing really stood out to me, and I felt that the questions at the end of each level felt somewhat out of place. I've also noticed that, with a lot of beginning games, the story is told in the description, but not shown in the game. Show that he is lonely. Show that these "star coins" are important to him. I'd recommend 'The Company of Myself' as an example for that. I will say that it DID hold my interest the whole way through, either because of the Rube Goldberg-style levels, or I was curious about the final verdict you'd give me. :P The last level was entertaining, cause I had to think some, and actually had to explore the map. And, despite my true answer being a mix between all your choices, the final verdict was nearly dead on. Kinda spooky. Not bad for a first game, but I kinda want to see what you can do after breaking out of the generic mold. Keep it up! ;)

LeftoverRemains
LeftoverRemains Entwickler

Thank you for your views on the game, i hope my other games, as well as future games, show you that i am out of this generic mold you speak of :P ...and here i thought the generic mold was actually making tower defense games XD lol

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