5 Trials

5 Trials

von Locomotivator
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5 Trials

Bewertung:
2.5
Veröffentlicht: August 04, 2013
Zuletzt aktualisiert: August 04, 2013
Entwickler: Locomotivator

Tags für 5 Trials

Beschreibung

Dieses Spiel ist inspiriert von Oldschool-Games wie den ersten Castlevania-Teilen oder der Ghouls n Ghosts-Reihe, mit Plattform-Features, die heute meist vergessen sind, weil sie beim Spieler für große Frustration sorgen können. In diesen Spielen kannst du zum Beispiel nach dem Sprung nicht mehr die Richtung ändern, sondern musst mit deiner Entscheidung leben. Es ist nicht für jeden, aber wenn du den Mut hast, stelle ich dir die ultimative Herausforderung. Steuerung im Spiel.

Spielanleitung

Bestehe die Prüfung.

Kommentare

0/1000
cheesebumble avatar

cheesebumble

Aug. 04, 2013

1
0

It's a good try! Lots of things need improvement however. By the looks of your other games I would suggest taking some time to learn more about game development and art.

Locomotivator
Locomotivator Entwickler

How bout I skip that and you draw the assets I need. Not everyone is a one man development team, I do code well enough, art on the other hand, well I barely got time to code since I have a job, It just isn't very fesible when 8 hours go to working, and I'm no teambuilder, so kinda S.O.L. there bro.

EPR89 avatar

EPR89

Aug. 04, 2013

0
0

There are quite a few spots that I would call Nintendo hard in this game, some where I don't really see away to go on without loosing health or where the level design together with the limitations of the character puts unfair constraints on you and is just plain frustrating. The art really does need some work, because right now it has the charm of a Stencyl template. Things simply don't fit together. The only real building elements are those blocks. The characters are just so much more detailed in comparison. But then again, they differ in style. The whole thing just doesn't look harmonious. But I will give you one thing: I do recognise the charm of old school platformers here. This game obviously is not perfect. But I think that the direction you are going in with it is very promising.

Locomotivator
Locomotivator Entwickler

Believe me I have tested every difficult jump in the game, they are all doable without taking damage. Well graphics are what they are, stock sprites I have meddled with, I am no artist and I am hard pressed to find the time to become one. I'm pleased to hear that you think that I have managed to capture some of the charm of old school platformers.

Locomotivator avatar

Locomotivator

Aug. 04, 2013

1
3

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