Silver Lining
von Lysis
Silver Lining
Tags für Silver Lining
Beschreibung
Du hast 60 Sekunden, um so viele Punkte wie möglich zu erzielen. Verdiene Punkte, indem du Regentropfen zu Blumen leitest. Winde bewegen die Tropfen nach links oder rechts, Wolken erhöhen die Punkte pro Tropfen. Jede Platzierung kostet dich mehr Punkte, also setze nicht zu viel! Wenn du Schwierigkeiten hast, viele Punkte zu bekommen, überlege dir, wo du Gegenstände platzierst und welche Strategie gut ist. Es hilft, das Tutorial nochmal anzusehen. Es ist leicht, auf Level 1 viele Tausend Punkte zu erreichen, wenn man weiß, wie es geht. Du kannst Gegenstände nicht vom Spielfeld entfernen – das musst du in deine Strategie einbauen.
Spielanleitung
Benutze die Maus, um Gegenstände rechts auszuwählen und auf das Spielfeld zu setzen. Denke daran, dass alles immer mehr Punkte kostet! Beenden findest du im Mausmenü (Rechtsklick auf PCs). Musik/Stumm-Schalter auf der Titelseite.
Entwickler-Updates
New version incorporates common requests of quick restart button and free-play mode.
That’s how much I love you guys.
Kommentare
andrewthegreat90
Dec. 12, 2009
It would be good if you could prepare first.
Also I would like more than 1 minute
Lysis
Dec. 12, 2009
(2nd comment to fit within size limitation)
I'd like to make that a general point actually. If you're a thinking gamer and you'd like a game to improve - rate it up! Once a game has tanked the developer is generally going to be disinclined from updating it - they might as well do something else.
By all means comment that you'll take points away later, but if a game doesn't get a high average to start with, it gets buried; hardly any more plays occur.
I've also noted the other points raised, and will try to incorporate them in future games.
Juquinha
Dec. 09, 2009
Nice game, though I agree with Smeata, there should be some time to prepare a few things before the drops started to fall. Maybe a short countdown in a sequel?
Lysis
Dec. 12, 2009
The reason for there being no setup time is that I made the game for a competition which had a 60-second limit on gameplay. Personally I don't think it's an issue - just build your initial setup downwards, ahead of the rain.
I'm pretty sure on mac you can get the context menu somehow - a keyboard button may also be involved. I concede that an on-screen button would have been possible in this case though.
Random ('auto-generated') maps and a level designer are nice ideas, but there just isn't enough support for the game to make it worthwhile. If the game was highly rated I'd spend more time on it.
Galev
Nov. 30, 2011
Is it even possible to collect 1000 points? Or am I this very stupid?... maybe it's only me