Deep Space Explorer
von MatKrulli
Deep Space Explorer
Tags für Deep Space Explorer
Beschreibung
Du bist ein Raumschiffkapitän, der gerade eine Alien-Basis infiltriert und eines ihrer Schiffe gekapert hat! Mit Hilfe deiner treuen KI erkundest du die Alien-Stationen, um einen automatisierten Hangar zu finden, der sicher genug ist, um deine neue Beute zu parken.
Spielanleitung
Im Spiel erklärt. Überspringe das Tutorial nicht, wenn du zum ersten Mal spielst. Du kannst auch _help_ im Spiel eingeben, um eine Liste der Befehle zu erhalten. Abgesehen vom Hauptmenü sind alle Befehle textbasiert.
Entwickler-Updates
Hey, people!
Just wanted to tell we just launched a
game, Last Continue:Customization Prototype.
http://www.kongregate.com/games/MatKrulli/last-continue-customization-prototype
It’s not directly related to this one yet, but if the(tentatively) series, renamed from “Deep Space” to “Last Continue” does well, we might go back to the “Explorer” and make a sequel for this one as well!
Actually, the way we have things planned, that game’s plot might actually include this one in the future. The Explorer plotline would be occurring parallel to the Shooter(the main) one. Well, we don’t know if the game will succeed yet and anymore than that would be spoilers, so let’s leave it at that for now ^^
Kommentare
dimeuno
Feb. 09, 2015
Was a bit disappointed when I got to the first hanger and, "The End".
I guess the description suggested it might be like that.
Enjoyed what little there was.
chinask
Feb. 08, 2015
nice idea overall, but...where is the prompt? I'm using windows 7
It should be on the lower left of the screen, but the way I did it, it should be always able to listen to keystrokes, as long as the flash is on focus(and it shows a "click to focus" message if it isn't, so there's that).
carnlin390
Feb. 08, 2015
Interesting concept, I think if you were to add more things to do - like more destination types, and maybe a way to upgrade slightly weaker ships - and then more ships (once you reach the hangar) the game could have more end-game depth
In terms of the game right now, just for faster commands maybe even shorter commands so that in a fight I could easily do:
p eng d
p wpns u
s x x
Quick like that - maybe list the shorter commands in the help text for clarity
Yup, there is a lot of room for improvement. The game as is right now is more of a proof of concept to see if there are people interested and whether it'd be a good idea to make a more elaborate one. ^^ And indeed, putting one-letter shortcuts is a good call. Might do that on the next build. Edit: Build 1.0.1 has some new shortcuts.
sirwoofy
Feb. 09, 2015
Uhm. One complaint which prevents me from even rating this game. The tutorial is longer than the actual game.
Yeah, the game is pretty short right now. Sorry if it was a disapointment, but I had to check it's viability before investing time on a bigger one. Still, it proved to be viable, so I'll probably make a full fledged one soon ^^
TMANC1
Feb. 20, 2015
It needs to be balanced. If you put 5 into engine, 3 in O2, 5 into shields and weapons, one in repair and five in radar you can just power down your navigation when not using it and trade it with radar and you cant die what so ever. I didn't even take a point of damage the entire time i played
Yup. From what I've seen, the biggest problem is that the battle system is too simple, so if it was a little harder, it'd be nigh-impossible, but like this, there are a lot of combinations for insta-wins. Btw, the remake's development is going well, it should be done by late March ^^ I'll make a news post about it in a minute