ANOVA
von MontiGames
ANOVA
Tags für ANOVA
Beschreibung
Begleite Violet und Tink auf ihrer Suche nach Ruhm und Reichtum in ANOVA, einer Welt, in der skrupellose (und meist ziemlich dumme) Piraten um die Kontrolle über O-nergy, die wertvollste Ressource überhaupt, kämpfen. Steige in die Lüfte und hilf Violet, zur gefürchtetsten Piratin von ANOVA zu werden! * Schau dir unsere neue Website an! https://www.worldofanova.com. * Unterstütze uns auf Patreon! https://www.patreon.com/montigames
Spielanleitung
Point & Click! *NEUES FEATURE HINZUGEFÜGT*. Mit dem Mausrad nach oben/unten oder der Taste "i" öffnest und schließt du das Inventar-Fenster!
Entwickler-Updates
We’ve finally got the ANOVA website up and running! Please visit and take a look at how the world of ANOVA is coming together!
worldofanova.com
We hope to see you there!
FAQ
Was ist Anova?
Anova ist ein Point-and-Click-Adventure von MontiGames mit Erkundung und storybasiertem Gameplay in einer fantasievollen Welt.
Wie spielt man Anova?
In Anova führst du Captain Lence und ihren Roboter-Begleiter durch verschiedene Orte, löst Rätsel, interagierst mit Charakteren und deckst Geheimnisse auf, um die Geschichte voranzutreiben.
Welche Fortschrittssysteme gibt es in Anova?
Anova setzt auf Story-Fortschritt durch Rätsellösen und Erkundung, statt auf klassische Level- oder Upgrade-Systeme wie in anderen Adventure-Spielen.
Was sind besondere Merkmale von Anova?
Anova bietet handgezeichnete Grafiken, eine fesselnde Handlung, schräge Charaktere und klassische Point-and-Click-Adventure-Mechaniken.
Ist Anova ein Einzelspieler-Spiel?
Ja, Anova ist ein Einzelspieler-Erlebnis für Fans von erzählerisch geprägten Point-and-Click-Adventures.
Kommentare
JDHaze
Jun. 04, 2019
Needs the inventory off to the side or top / bottom of game. Inconvenient to keep having to open it.
Something we'll definitely consider! Thanks for the feedback!
jasondeegan
Jul. 03, 2019
The UX leaves much to be desired - having to drag off the screen to try an item 10 times. Very disappointed that you have to do things in "order" - i.e. an extension cord + an extension cord to connect a power source to a machine can be put together in multiple ways - except in this game. How was I to know the machine controlled the hook and that I need to get power to it? Plus, it already had power (thus the POWER BUTTON I used to "fix" it.) Transitions were way too slow, also. A great start for a first game, but lots of room for development.
Thanks for the honest and detailed feedback! We're considering all the possibilities for how to improve the UX and playability as we make progress on Episode 2! :D
Scone
Jul. 07, 2019
Everything feels like trial and error. Is that supposed to be flavor because that's Violet's approach to life? Also, the item-failed-to-do-anything text could really at least let me know that I'm headed in the right direction. Couldn't Violet have said something like "it's too short" or similar?
Thanks for the feedback! We're definitely thinking about ways to be potentially more instructive without giving things away too much! :D
Balbanes
Jun. 28, 2019
Even at full screen, the game screen is a bit too big for the window. Maybe reduce the dimensions (or at least the height) by about 10% if possible.
Thanks for the note! We'll take a look into that!
Ponteaus
Jun. 28, 2019
WALKTHROUGH: 1) open toolbox, take rag, take gear. (2) use rag on lever. (3) open electrical panel, inset cog. (4) push red button, collect green bottle. (5) give green bottle to Tink the robot. (6) take knife from wall, use it to carve the cork in your inventory, and plug the leak with the small cork. (7) solve nav puter puzzle (left dial changes signal height, right changes signal width, use levers on left to set red, green, and blue). CUTSCENE
#spoilers! :D