Souls: The Prototype
von NoSoulNinja
Souls: The Prototype
Tags für Souls: The Prototype
Beschreibung
Hier ist meine neueste Kreation! Ich wollte Unity ausprobieren und habe deshalb ein kleines Spiel entwickelt. Ziel des Spiels ist es, dich durch Hindernisse und Rätsel zu navigieren. Du musst vielleicht eine Plattform mit der Maus anheben, nach links oder rechts bewegen oder sogar drehen.
Spielanleitung
Die Steuerung ist sehr ähnlich wie bei anderen Plattformern. STEUERUNG: A – Nach links bewegen. D – Nach rechts bewegen. Escape – Pausenmenü. Leertaste – Springen. Rechte/Linke Maustaste – Mit Objekten interagieren (Plattformen, Treppen, Blöcke usw.)
Kommentare
Mordeckai
Jul. 03, 2013
Saying to click in order to interact with the world is a little vague. Possibly placing a sign at the pond to say to click so players will understand how it interacts with the world would help relieve confusion. Also, there is a little reoccurring issue where the character keeps falling into the platforms. However, the background/foreground art/animation looks great. If you were to keep working on games with these controls, might I suggest a psychic running away from a gov't facility? So basically, good start, but still has a little ways to go.
Thanks for the feed back xD
JinoSilverflamE
Jul. 03, 2013
It's a neat, albeit not too original concept. It might make for a great game.
However the unresponsive controls and the horrible clipping issues I encountered ultimately ruin the experience.
And... May I suggest adding a way to glance from a higher point of view sometimes? Including foreground objects isn't bad, but having them completely cover up the player piece without the viewer being able to see where it is located, or where the path is... Kind of feels unpleasant.
Thank you for the feed back :) What do you mean by unresponsive controls, can you give an example of this so i can see if i can replicate it?