Eternity Engine
von Pyro2190
Eternity Engine
Tags für Eternity Engine
Beschreibung
Ab Version 1.3 ist das Spiel nicht mehr in der Beta und gilt als abgeschlossen. Vielen Dank an alle, die Feedback gegeben haben! Dieses Spiel ist das Ergebnis von vier Informatikstudenten, die hart daran gearbeitet haben, unser erstes echtes Spiel zu entwickeln, unterstützt von einer großartigen Künstlerin, die unsere Mechaniken zum Leben erweckt hat. Wir hoffen, es gefällt dir und du gibst uns Bescheid, falls du Fehler findest. Die Welt ist untergegangen, und das Einzige, was die Menschheit noch am Laufen hält, ist eine Künstliche Intelligenz namens EternUS. Die KI versucht (und scheitert), die Menschheit am Leben zu halten, während sie immer wieder das zerstört, was von ihrer Welt übrig ist. EternUS kann Teile der Welt neu erschaffen, aber bald wird klar, dass sie weitergehende Maßnahmen ergreifen muss, damit die Menschheit überlebt.
Spielanleitung
Pfeiltasten zum Bewegen. Z zum Schießen in Kämpfen. X für Spezialangriffe, wenn verfügbar. Lautstärke:. 0 zum Stummschalten. + zum Erhöhen. - zum Verringern.
Entwickler-Updates
Version 1.31 Hotfix
- Pyro Bats health taken down even more
- Boss battle was not ending after killing EternUS. This is fixed.
Kommentare
AlignRight
Mar. 21, 2014
Found a bug with the blue gem. When attached to your head, the first time I played with it I didn't see health bars, but the enemies did turn red when low on health. The second time I played, I saw their health bars, but when they died due to me running into them, their health bars persisted.
Don't worry, its still fun. :)
The blue gem is by design. As you progress through the game and unlock gems of larger size and use those, you'll get more specific information on the enemy's health. As for the health bar persistence, we thought we had fixed that and haven't seen it pop up for quite a while. Darn. Thanks for the feedback!
Verkade
Mar. 13, 2014
I did a new game, in the hope I unlocked 'head' this time. I didn't skip any mission but I didn't get head. Sometimes I die in a battle, and somehow the next mission unlocks, I am not sure if that has to do with anything but it might be. At least there are a few bugs... not that it's so bad, game is still good and possible to do without head. 2 red and 2 blue gems on the arms, 1 red and 1 yellow gem in legs and 2 green gems in chest.
A new version of the game has just now been uploaded so that the chest piece of the armor correctly unlocks even if you skip the opening cutscene. Even if the issue has closed on github, don't expect to see the change reflected here until a new version comes out which is always made known in an update post. Thanks again for playing our game and letting us know what you find! We'll look into how someone might die and still unlock the next district.
Argl
Mar. 13, 2014
Just a very simple advice : flash game players are not fond of long texts intro, you should add a skip button (sorry if I miss it)
It's possible to skip by pressing the spacebar. We'll add a way to let the player know in-game. https://github.com/MovieStiles/EternityEngine/issues/12
Verkade
Mar. 13, 2014
Nice game. I love the gem system, how you can equip it to different body parts and the gems having different effects on different parts of the body. I never managed to unlock the head tho... and I have finished the game?
We've found where this may have come from. Issue can be tracked here: https://github.com/MovieStiles/EternityEngine/issues/11
ArcticBovne
Mar. 14, 2014
I noticed that if your inventory is full you receive no reward for completing a stage. This isn't really a problem because by the time your inventory is full there is no need for more currency, but it is just surprising when you are used to seeing a currency reward after every completed stage.
Agreed. Even if money isn't a problem by then, it wasn't the intention to eliminate all rewards, only gems. We'll look into that.