SaucerKraft

SaucerKraft

by Razormonkey
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SaucerKraft

Rating:
2.7
Released: November 02, 2013
Last updated: November 04, 2013
Developer: Razormonkey

Tags for SaucerKraft

Description

Defend thy tower against attackers with thy balloon and flying saucers. Bosses, levels, story and upgrades!

How to Play

Instructions in game.

Default controls:

Arrows - movement

X - shoot (load saucers first at the top of the tower)

Space - magic

P - pause

M - mute music

N - mute sound

FAQ

What is SaucerKraft?

SaucerKraft is a free browser-based space idle game developed by Razormonkey where you control and upgrade a flying saucer.

How do you play SaucerKraft?

In SaucerKraft, you collect energy by abducting cows and use that energy to purchase upgrades for your saucer to increase your efficiency.

What progression systems are in SaucerKraft?

SaucerKraft features an upgrade system where you spend collected energy to enhance your saucerโ€™s abilities, making each run more productive.

What are some notable gameplay features of SaucerKraft?

SaucerKraftโ€™s key features include its idle gameplay loop, the ability to automate progress, and unique upgrades focused on abducting cows and improving your saucer.

Who is the developer of SaucerKraft?

SaucerKraft was created by Razormonkey and is available to play in your web browser.

Comments

0/1000
shiv_man avatar

shiv_man

Nov. 03, 2013

12
0

Nicely done! The site needs more funny games like this.

Suuljin avatar

Suuljin

Nov. 03, 2013

11
0

Loved the upgrade texts, all the references and their particular order (over the top redneck parody followed by some philosophy and discordinism, all the while the story of LotR continues to play out in the background). Oh, the game was fine, too ;)

Razormonkey
Razormonkey Developer

And many people criticized it for having too much text :)

milford avatar

milford

Nov. 06, 2013

4
0

Well, that was some... raw humour there... And raw graphics too :) But overall it was fun. What could be improved - the gameplay was a bit out of balance. I mean, some upgrades seemed to be far more important (e.g. lvl. 4 magic sufficient to kill the last boss) than the others - adding some price system, skill trees or different balance of them. The waves of enemies could be planned better (e.g. some more troublesome groups) to improve the growth of difficulty - for the most time it was at the edge of boredom, until this bloody illusion (?) level - that was a good surprise. Making large groups of enemies (especially the melee ones) differing only with their health is risky, as the player could max out the damage at the very beginning and see all of them the same. It's likely that some good beta testing could reveal most of these things during development. Besides it all a good try with this game, I'm looking forward to Your next works.

Razormonkey
Razormonkey Developer

Thanks for your review, it is very helpful!

MoratGurgeh avatar

MoratGurgeh

Nov. 07, 2013

6
0

It's fairly rare that humour works in games, but I grinned all the way through this one. The gameplay itself is 3/5 (fun, but nothing astonishing), but the puns, peetakes and references make it a definite 4/5. I wouldn't mind a little earlier warning (reddening screen) about balloon damage - seems by the time I notice it I'm about to die anyway, but that might just be me.

wilcobanjo avatar

wilcobanjo

Nov. 07, 2013

3
0

Overall, this is a fun game. Gameplay is decent, and the humor is fantastic, but the controls are awkward. 4/5