Giant's Bane
von Rollo357
Giant's Bane
Tags für Giant's Bane
Beschreibung
Giant's Bane ist ein rundenbasiertes Strategie-Kriegsspiel. Es gibt Herausforderungen mit einer Online-Bestenliste, die deine Punktzahl festhält. Außerdem gibt es einen Challenge-Editor, mit dem du eigene Herausforderungen erstellen und mit deinen Freunden teilen kannst!
Spielanleitung
Klicke und ziehe, um die Kamera zu bewegen. Linksklick auf eine Einheit, um sie zu ziehen. Rechtsklick auf eine Einheit, um sie zu drehen. Mausrad zum Zoomen. Du kannst eine Einheit dorthin bewegen, wo Fußspuren sind, oder auf einen Feind mit gekreuzten Schwertern-Symbol, um anzugreifen. Stärken: Skorpione verursachen 5 Schadenspunkte bei Riesen. Speerkämpfer verursachen 2 Schadenspunkte bei Kavallerie, Rittern und Zentauren. Ein Ingame-Tutorial ist verfügbar. Um eine eigene Herausforderung hochzuladen, musst du sie zuerst spielen und abschließen. Danach kannst du sie hochladen.
FAQ
Was ist Giants Bane?
Giants Bane ist ein Idle-Incremental-Spiel von Rollo357, in dem Spieler Ressourcen verwalten und Riesen besiegen, indem sie ihre Macht im Laufe der Zeit steigern.
Wie spielt man Giants Bane?
In Giants Bane sammelst du Ressourcen, verbesserst deine Fähigkeiten und automatisierst Aktionen, um in diesem Idle-Spiel immer stärkere Wellen von Riesen zu besiegen.
Wie sehen die Haupt-Fortschrittssysteme in Giants Bane aus?
Der Hauptfortschritt in Giants Bane besteht darin, Fähigkeiten freizuschalten und zu verbessern, die Ressourcengenerierung zu automatisieren und immer stärkere Riesen zu besiegen, während du voranschreitest.
Unterstützt Giants Bane Offline-Fortschritt?
Ja, Giants Bane bietet Offline-Fortschritt, sodass deine Statistiken und Ressourcen auch wachsen, wenn du nicht aktiv spielst.
Wer hat Giants Bane entwickelt und wo kann man es spielen?
Giants Bane wurde von Rollo357 entwickelt und ist kostenlos auf der Kongregate-Plattform spielbar.
Entwickler-Updates
Uploaded a new version of Giant’s Bane.
Now featuring a more free movement and attacking system, along with custom challenges that can be uploaded to our database to share with your friends and compete for the high score.
As always, if you have any feedback you can reach me at Chris@HouseGaming.co.uk, or in the comments below.
Thanks,
Chris
Kommentare
FatCatAttack
Jun. 26, 2012
I had to agree with most people here: the movement, while it does make me think of chess definitely, it also was a bad design choice. The limited moves problem stems from the fact that moving a powerful piece is much better than moving a less powerful piece and so you always end up using your high-powered units. However these two (albeit large) problems aside you do have a good game in the making besides some smaller problems, less impacting problems (for instance in the tutorial the enemy's formation is perfect for countering yours). I would like to see these two problems ironed out somehow before I give this game a more deep analysis, but for the potential I gave it a 3/5 and made it a favorite to keep track of any updates. It's better than most crap that comes in new games at least.
Thank you for your comment FatCatAttack. :)
Gheata
Jun. 27, 2012
What about an auto-combat option, where only the basic arrangement you made is important?
Thanks for your feedback and taking the time to try the game. :)
FatCatAttack
Jun. 28, 2012
Could I have a sandbox mode? Just let me set up my own challenges that I can then try to complete. It would be a nice way to kill some time.
Hi FatCatAttack, this is something that will be in the next update of the game. :)
Toimu
Jun. 25, 2012
Front line melee units don't have enough HP. How about a sheild unit that cannot be killed from the front only the sides. Also, a way to turn units without moving them to a new square.
Hi Toimu, At the moment the soldier and the spearman are essentially just pawns which don't have too much of a role in the game. Maybe giving them more HP would improve them. I'm also thinking about allowing them to move diagonally. Is it just those units you were referring too? I like the idea about the shield. Can I ask why you'd want to turn the units if not to move or attack? For what reason? Thanks for playing the game and commenting. :)
Ajax_the_Greater
Jun. 24, 2012
If it's chess you want, why does everyone move in a fixed, bland, straight line pattern? There's no way to create tactical surprise like this. Worse, there's no way to counter with intelligence. You can move in some weak pieces and utilize the range of attack or movement of superior pieces, but you're so hobbled by the mere two moves a turn that it takes forever. Most of my bouts are an endless back and forth.
Hi Ajax, thank you for your feedback. This game is very much a work in progress so I appreciate the advice. I think I'm going to make it so you can choose how many moves per turn you have at the start of a game, between 2 and 4, just to give you a bit of room to manouver. Does this sound like a change you think might make a difference to your opinion?