Game Corp
von Rowkilla
Game Corp
Tags für Game Corp
Beschreibung
Leite dein eigenes Game Studio, verdiene viel Geld, besiege konkurrierende Studios und räume bei den Awards ab! Starte deine Game Corp von Grund auf und mache sie zur besten überhaupt! Wähle die Genres, die du entwickeln willst, und setze deine Mitarbeiter daran! Besuche die Preisverleihung und hol dir alle Auszeichnungen! Trainiere deine Mitarbeiter bis zum Maximum und stelle das ultimative Entwicklerteam zusammen! Danke fürs Spielen :)
Spielanleitung
Folge dem Tutorial
FAQ
Was ist Game Corp?
Game Corp ist eine Wirtschaftssimulation und Managementspiel von Rowkilla, in dem du dein eigenes Spieleentwicklungsunternehmen aufbaust und leitest.
Wie spielt man Game Corp?
In Game Corp stellst du Mitarbeiter ein, teilst sie Projekten zu, entwickelst Videospiele und verwaltest Ressourcen, um dein Unternehmen zu vergrößern.
Was sind die wichtigsten Fortschrittssysteme in Game Corp?
Fortschritt in Game Corp erreichst du durch Gewinne aus Spieleveröffentlichungen, das Aufrüsten deines Büros und das Trainieren deines Personals, um deren Fähigkeiten zu verbessern.
Auf welchen Plattformen kann man Game Corp spielen?
Game Corp ist ein Flash-basiertes Spiel, das in Webbrowsern über Gaming-Portale wie Kongregate gespielt werden kann.
Hat Game Corp besondere Gameplay-Features?
Game Corp zeichnet sich durch sein Projektmanagement-System aus, das es ermöglicht, mehrere Spieleprojekte gleichzeitig zu betreuen und die Arbeitslast der Mitarbeiter auszubalancieren.
Entwickler-Updates
Game Corp DX has just launched on Steam! If you enjoy the Flash version take a look at the much improved Steam version with a lot more polish and many new features! Cheers!
Kommentare
oBiohazard
Jan. 03, 2013
I wish the training cubicle didn't let you train people who were in the middle of a project, and that the project manager didn't let you put people in the project who were training.. or if it at least let you know who was training and who wasn't at that moment. I have a ton of workers sitting at a table twiddling their thumbs waiting for one person. D:
vito112
Dec. 19, 2012
You should add sponsors that would give us either a certain amount of money each month, a bonus depending on the ratings your game has on release or both!
MikeTheGod
Dec. 18, 2012
You need to be able to fire workers. All my workers cost too much since all my games are archived so now I'm endlessly losing money...
I have tweaked the income for Micro Games and reduced cost of salaries slightly. Hope this helps with the difficulty :)
ironpenguin
Dec. 21, 2012
Simply put, ive run into a nice little issue as a result of being unable to fire workers. i have two skilled and two newbies. as a result, im being charged 20k a month in wages...the problem? some of my games just got archived. now as a result my income is lower then my upkeep for their salaries. if i could fire the weaker ones this wouldnt be an issue, as i could easily crank out higher quality games to fix this, but oh wait. i cant, and without that, im unable to produce any games at all.
daRk_MonkEy
Dec. 18, 2012
Improvements that should be made: Make the awards actually every year instead of every three months, because that gives a huge bonus to you in the beginning. Make it less costly to make games, when a game costs more to make than you make off of it there's a problem. Make wages more solid, instead of increasing monthly have promotions that you can give them that will increase productivity and ect. After these improvements and more the game will be a 5/5 but until them 4/5.
The awards are actually every year, but the first time you start a game it starts in September. I have adjusted some values, hope it helps the salaries/income. Thanks for your feedback :)