Attracting Twist! fixed version
von SiJaf
Attracting Twist! fixed version
Tags für Attracting Twist! fixed version
Beschreibung
Wirklich eine neue Wendung für Kettenreaktionsspiele! Nutze die Partikel zerstörter Gegner in einer drehbaren Welt! Mit einem levelbasierten "Challenge-Modus", einem entspannten "Relax-Modus" und dem hyperverrückten "Extreme-Modus"! Bist du bereit für die Fahrt? Der Fehler, bei dem das Spiel im Challenge-Modus auf Level 5 stoppte, wurde behoben! Viel Spaß mit der neuen Version.
Spielanleitung
LINKS/RECHTS, um die Welt zu drehen. MAUSTASTE HALTEN, um Schusskraft zu sammeln. MAUSTASTE LOSLASSEN, um zu schießen.
Entwickler-Updates
Fixed the bug, which let the game stop in the Challenge Mode at Level 5! Enjoy the new version.
Kommentare
mattymuck
Dec. 24, 2010
didnt play on the hard modes but it felt like it needed to be on a bigger scale fighting something other than squares.
Ketos
Apr. 04, 2010
It's an interesting game, SiJaf, but I'm glad I came here from Chain Reaction and not the other way around. Although the tutorial was clear in its purpose I had play quite a bit in the Relaxed Mode to get an idea of how the rotation really worked; also, it gave me a little bit of vertigo. Nonetheless, 3/5 again. A little bit towards the 2 side, actually, but 3 nonetheless.
SiJaf
Nov. 03, 2009
Just got informed that there is a JayIsGames review about my game and I am very happy :D
Thanks for those feedbacks and thanks for the detailed feedback Almost. You are right about the objective ambivalence. In a sense you are supposed to use as less shots as possible and try to destroy the enemies by the chain reactions (Highscore). I probably should have forced that, but wanted to give the player the freedom to play as he likes. I wanted too much in this game, but I am still in the learning phase and you learn best from your mistakes. So please leave any constructive feedback you want. Thx!
Almost
Nov. 03, 2009
Relax mode felt way too plain, not much happened in it. The challenge and extreme modes were more exciting, and had such features as double shot, supporting cannons, health bars.. you know, upgradeable stuff and powerups.
I also felt that my objective was to use as few shots as possible, like a puzzle game, when actually my objective is to dodge and shoot the rectangles in as many shots as I feel like using.. Tutorial was a bit brief and awkward, coulda been more clear..
evilspiral
Nov. 02, 2009
Twas Pretty Fun Actually