Cyber Chaser

Cyber Chaser

von SilenGames
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Cyber Chaser

Bewertung:
3.9
Veröffentlicht: September 26, 2013
Zuletzt aktualisiert: October 09, 2013
Entwickler: SilenGames

Tags für Cyber Chaser

Beschreibung

Renne, springe, ducke dich und schieße in diesem super-süchtig machenden Runner. Schließe Missionen ab, schalte Waffen frei und kaufe zahlreiche Upgrades. Das Spiel kombiniert das aufregende Gameplay von Joyride Jetpack mit der verrückten Oldschool-Action von Contra. Unbegrenzter Spaß wartet auf dich!

Spielanleitung

Drücke HOCH oder KLICKEN zum Springen. Drücke HOCH oder KLICKEN in der Luft für Doppelsprung. Drücke RUNTER oder LEERTASTE zum Rutschen. Drücke RUNTER oder LEERTASTE in der Luft für einen Stampfangriff.

FAQ

Was ist Cyber Chaser?

Cyber Chaser ist ein kostenloses Endless-Runner- und Action-Shooterspiel von SilenGames, in dem du Missionen erfüllst und in einer futuristischen Welt gegen Feinde kämpfst.

Wie spielt man Cyber Chaser?

In Cyber Chaser steuerst du einen laufenden Charakter, springst und rutschst, um Hindernissen auszuweichen, schießt automatisch auf Gegner und sammelst Münzen sowie Upgrades während des Levels.

Welche Fortschrittssysteme gibt es in Cyber Chaser?

Cyber Chaser bietet ein umfangreiches Upgrade-System, bei dem du Waffen freischaltest und verbesserst, Charakterfähigkeiten steigerst und Quests abschließt, um durch immer schwierigere Stufen zu kommen.

Was sind einige besondere Features von Cyber Chaser?

Zu den Highlights von Cyber Chaser gehören rasantes Endless-Runner-Gameplay, eine Vielzahl von Waffen und Power-ups, Bosskämpfe, tägliche Herausforderungen und dauerhafte Upgrades.

Kann ich Cyber Chaser offline oder auf Mobilgeräten spielen?

Cyber Chaser ist ein browserbasiertes Flash-Spiel, das hauptsächlich online am PC gespielt wird und keinen Offline-Fortschritt oder eine spezielle Mobile-Version bietet.

Entwickler-Updates

Sep 30, 2013 5:11pm

v1.2.2
- You can use Rocket launcher as primary weapon
- “Get Ready” screen have a “Back” button
- “Level Up” screen is speed upped
- Weapon equip bug is fixed
- Other minor bugs is fixed

Kommentare

0/1000
takahmasak avatar

takahmasak

Oct. 12, 2013

1150
32

If you make a sequel, remove the boss' ridiculous explosion duration. We've seen it once, and in survival it's impossible to find yourself let alone know if you're falling into a pit/spikes. One small explosion, and a large 1000 or whatever coin would suffice.

Germanicvs avatar

Germanicvs

Sep. 27, 2013

639
17

Great game, but eventually the greatest challenge becomes not being able to see your character or the surroundings because of all the coins/gems...

warm0nger avatar

warm0nger

Sep. 28, 2013

1818
56

Nice game. But the endgame is very cluttered. I've played 21K ft in suvival and I did not know what I was doing. When fighting bosses I was constantly pressing up, unabled to collect weapons/keys/support items, because I did not know where I was.

Please add an option to hide fuel, gems and cash. That would help alot.

pinguin333 avatar

pinguin333

Sep. 28, 2013

2113
77

This quickly turns from a fun side-scroller into a there's-so-much-stuff-on-my-screen-I-can't-see-what-I'm-doing-and-it's-making-me-lag-like-crazy trainwreck. Quality toggle and gem/coin/fuel transparency or smaller icons please.

SilenGames
SilenGames Entwickler

Thanks for feedback. Coins became smaller in version 1.2. Unfortunately quality toggle does not work, because all graphics in bitmap, not vector.

knewred avatar

knewred

Oct. 01, 2018

88
2

This game is the perfect example of why visual design is important in a game. After a while the game becomes impossible to see, as other people have mentioned- even in early stages, the excessive effects make it hard to keep track of what's going on. The artist for this game was a good sculptor but really needs to learn a bit of colour theory: when everything's saturated and glowing, it makes nothing stand out or look important. The coin-and-gem problem wouldn't actually be so bad if the colours weren't so bright and didn't clash so much- as it is, the player has nowhere for their eyes to rest: it feels sort of like walking into a bright room after sitting in darkness for a while, and has the same sort of effect on your perceptive ability. I've got the badges, and now I'm going to have a break from the computer until my eyes stop hurting. I'd really like this game if it wasn't for the visual bombardment, but unfortunately the issue is bad enough that I really don't want to continue.