Platformer Factory Beta

Platformer Factory Beta

von SongWriterDerek
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Platformer Factory Beta

Bewertung:
2.3
Veröffentlicht: September 11, 2011
Zuletzt aktualisiert: September 11, 2011
Entwickler: SongWriterDerek

Tags für Platformer Factory Beta

Beschreibung

BITTE LESE DIE ANLEITUNG, BEVOR DU SPIELST, SONST BIST DU SEHR VERWIRRT.

Spielanleitung

Klicke auf den Start-Button. Um den Platformer zu testen, klicke auf Spielen, danach kannst du erst wieder daran arbeiten, wenn du gestorben bist. Benutze die Pfeiltasten, um dich um ein vierzackiges Objekt zu bewegen. Wenn du eine Taste drückst, erscheint ein Objekt an diesem vierzackigen Objekt. Hier sind die Steuerungen: t - Kreis. Leertaste - Quadrat. s - seitlich bewegendes Quadrat. u - auf- und abbewegendes Quadrat. 1 - stationärer Gegner. 2 - seitlich bewegender Gegner. 3 - auf- und abbewegender Gegner. Um ein Objekt zu löschen, platziere die Maus darauf und drücke Entfernen.

Kommentare

0/1000
Mousketeer23 avatar

Mousketeer23

Sep. 15, 2011

2
0

8 It would really be nice if you had a block that moving blocks and enemies collided with but not the player, so that we can control the behavior of moving things more precisely. It's a really nice concept though, and I would very much like to see you make the game more worthy of the great concept behind it.

Mousketeer23 avatar

Mousketeer23

Sep. 15, 2011

2
0

1 You'll need to prevent the sinking of side-to-side blocks and side-to-side enemies, try making it always set the y-speed to 0. 2 I would make the player move along with the moving blocks (either with a behavior or an increased friction for the moving blocks). 3 Up-and-down enemies should as well have their x-speed neutralized and they should stop and turn around before leaving the screen (perhaps if x > a certain number they should begin going up again). 4 I can not summon up-and-down blocks. 5 A white cursor would do better than the black one, which tends to get lost against the blocks and the dark background. 6 I would like to be able to delete with the cursor instead of the mouse (it's a bit more convenient). 7 a button command to return to the editor would be nice, in case the player gets stuck.

lSWATLLAMA avatar

lSWATLLAMA

Sep. 11, 2011

2
0

Well it seems like you put a lot of work into this! However, the sharing levels API (in my opinion) is extremely hard to implement, especially in Stencyl. Since it's not extremely powerful right now, 3/5 The full version is something I really want to see.

SongWriterDerek
SongWriterDerek Entwickler

thanks. If I can't find out how to do the sharing levels api then I may do something like have an awsome levels section where someone takes a screenshot of the level and if it's good enough then I will recreate it and put it in the section

ahmeadows avatar

ahmeadows

Sep. 11, 2011

2
0

if this is going to be a game for making levels, then the ability to share them would help a lot.

SongWriterDerek
SongWriterDerek Entwickler

I am working on that but I don't really know how to make it so you can share them so I asked a pro and am waiting for a reply from him.