Tinysasters 2: rise of the nexus

Tinysasters 2: rise of the nexus

von StormAlligator
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Tinysasters 2: rise of the nexus

Bewertung:
3.8
Veröffentlicht: March 21, 2014
Zuletzt aktualisiert: March 27, 2014
Entwickler: StormAlligator

Tags für Tinysasters 2: rise of the nexus

Beschreibung

Can you develop a thriving civilization on a tiny tile-based world?

It’s not as easy as it sounds! You’ll have to fight your way through natural disasters that reconfigure the ground and make your life harder. The more advanced your civilization gets, the more often the disasters come…

Take up the challenge of the Endless mode and the Time attack mode!

Spielanleitung

Resume the training missions if you’re lost
Click on a tile to build stuff on it.
forest → sawmill
grasslands → city, farm, temple, factory, school
ocean → blue shrine
mountain → grey shrine, nexus
desert → nothing!

The age is the level of your best city. You have a level 4 city → age 4

First thing to do: click on a grasslands tile, build a city.

When a building is not available, it means that your civilization is not advanced enough.

To build shrines, you must build a temple first.

FAQ

Was ist Tinysasters 2: Rise of the Nexus?

Tinysasters 2: Rise of the Nexus ist ein Echtzeit-Strategie- und Ressourcenmanagement-Spiel von StormAlligator, in dem du Zivilisationen auf kleinen, von Katastrophen bedrohten Inseln aufbaust und entwickelst.

Wie spielt man Tinysasters 2: Rise of the Nexus?

In Tinysasters 2: Rise of the Nexus sammelst du Ressourcen, baust Gebäude, schaltest Technologien frei und reagierst auf zufällige Naturkatastrophen, um deiner Zivilisation auf jeder Karte zum Erfolg zu verhelfen.

Was sind die wichtigsten Gameplay-Features in Tinysasters 2: Rise of the Nexus?

Zu den wichtigsten Features von Tinysasters 2: Rise of the Nexus gehören kartenbasierte Level, Echtzeit-Ressourcensammlung, Gebäude-Upgrades, das Freischalten neuer Fähigkeiten und der Umgang mit häufigen, zufälligen Katastrophen.

Wie funktioniert der Fortschritt in Tinysasters 2: Rise of the Nexus?

Der Fortschritt in Tinysasters 2: Rise of the Nexus erfolgt durch das Abschließen von Levels, das Freischalten neuer Karten und Technologien sowie das Weiterentwickeln deiner Zivilisation mit jeder erfolgreichen Herausforderung.

Ist Tinysasters 2: Rise of the Nexus ein Mehrspieler-Spiel?

Tinysasters 2: Rise of the Nexus ist ein Einzelspieler-Strategiespiel und bietet keine Mehrspieler- oder Koop-Modi.

Kommentare

0/1000
Baal_Zebub avatar

Baal_Zebub

Mar. 31, 2014

1436
34

I've got a hint for the developer: when you make a game with a lot of levels slowly unlocking content and guiding the player along, don't call it "tutorial", call it missions, or campaign. I see a lot of people freaking out over a long tutorial - if you called it a campaign, they would be praising you for a long campaign.

mateo0802 avatar

mateo0802

Mar. 29, 2014

484
14

All hail the mighty Pause Button!

Alonsonater avatar

Alonsonater

Mar. 23, 2014

796
25

A unique strategy game with interesting twists at every level... simply awesome. My only complaint is with the endless mode. It misled me to believe that the game saves, and that I could pick up my game wherever I left off. I think being able to actually continue your endless game (by saving it) would be a great addition to an already wonderful game

Gext3r avatar

Gext3r

Mar. 29, 2014

664
23

Some badge tips... (2)

Pausing the game pauses the timers but still gives you the ability to use skills.
It's also a great way to really examine the requirements for a Nexus.

In Endless mode, it's the same build order but you can throw in a few skill upgrades. Delay, Cancel and Tetonic Shift are invaluable in preventing devastating losses from Major Drifts.
You should have most, if not all upgrades before you really start investing in Nexus(s).
Pausing also helps in figuring out which mountain offers the most diverse landscapes, so choose wisely.
After every single disaster in Endless, you should click and check to see what is at risk. If you've a surplus in all your resources, it's better to just take the blow and simply re-upgrade than move stuff around, or waste a cancel. A Delay softens the blow to what you've need to spend on those 1 or 2 farms you gotta re-upgrade.

An easier hard badge for sure but I hope this helps nevertheless.

xyzzy1126 avatar

xyzzy1126

Mar. 23, 2014

750
38

Nicely done - looks like professional-level production. Thorough tutorial (I didn't mind the length). Haven't tried time-attack/endless modes yet, but would like to see "missions" or a story mode. Wouldn't mind having different sizes for the maps, also. Overall, great work!