Fallen Ops
von TaranisGames
Fallen Ops
Tags für Fallen Ops
Beschreibung
Kostenlos spielbarer Mehrspieler-FPS, der auf kompetitives, schnelles Gameplay und E-Sports ausgelegt ist, in einem Universum im Stil des Kalten Krieges. FALLEN OPS EARLY ALPHA 1.0.5. Weitere Infos unter: "fallenops.com":https://fallenops.com. Facebook: "fb.me/FallenOps.EN":fb.me/FallenOps.EN. Support: "support@fallenops.com":mailto:support@fallenops.com.
Spielanleitung
STANDARDTASTEN (können in der Lobby unter Einstellungen geändert werden). - W: vorwärts. - S: rückwärts. - A: links. - D: rechts. - LEERTASTE: springen. - DOPPEL-LEERTASTE: Jetpack. - C: ducken. - LINKSKLICK: schießen. - J: Munition abwerfen (nur an den Kontrollpunkten des Teams verfügbar). - 1, 2, 3, 4: verschiedene Waffen-Slots. BESCHWÖRUNGS-MODUS - REGELN. > Hauptziel ist es, Idole (graue Elemente, die überall auf der Karte von Blau umgeben sind) zum Altar deines Teams (eine Struktur über deinem Respawn) zu bringen. Dadurch werden Siegpunkte generiert. > Später können Spieler mit im Match gesammelten persönlichen Punkten Ingame-Boni kaufen. Diese Boni gelten für das gesamte Team: Sobald jemand einen Bonus erhält, profitiert das ganze Team davon. BEKANNTE PROBLEME. > Der Vollbild-Button funktioniert nicht > das hängt vom Webbrowser ab, versuche den Button doppelt zu klicken. > Ich kann meinen Charakter nicht um 360° bewegen > öffne das Escape-Menü (Escape-Taste), geh in den Vollbildmodus und klicke dann auf "Zurück zum Spiel". > Mein Charakter schaut nach oben, wenn ich nach oben scrolle > das passiert meist in Google Chrome und sollte bald behoben sein.
Entwickler-Updates
EARLY ALPHA 1.0.5
- Improvement of the idol feature
- “Hp removed” feature has been fixed
- Match information (at the top right) feature has been improved
- Some parts of the UI were enlarged
- A first iteration of a tutorial for Conjuration has been implemented
- Few other minor fixes
Kommentare
afganitia
Oct. 27, 2016
Even so, nice to see a dev actually answering and caring for players.
(Replying to your latest comment) Hey, thank you very much for all of those bug reports! You have no idea how valuable there are to us :)! Generally we're testing 2-3 different builds on a daily basis, so we tend to QA features in the way they are intended to works at the end. All of those issues were saved and we will investigate asap. Meanwhile, if you spot some new bugs (or also want to make suggestions!), feel free to send us more bug reports!
Vekain
Oct. 27, 2016
Developer that responds to "First" comments...
what is this, im scared :c
It's the beginning, so we are cool :)
RandyZiegler98
Nov. 01, 2016
Hey guys, looks like a great arena style shooter, im really excited for further progress, however i notice two bugs so far. One is that the screen has gone black when exiting a server, forcing me to refresh the page, and also my cursor has dissappeared when exiting a server, only within the game window though. Other than that, gameplay is excelent, the jumping mechanic seems a little odd, kind of like moon jumping. If thats intentional, thats cool but if not id recommend changing it. I also think that perhaps if you were to slow down the walking speed and integrate a limited sprinting system it might add to the gameplay. I would also be quite wary of your rent-only purchasing system, its a very delicate balance in free to plays and perhaps some form of permanent purchasing might be something to consider. Other than those things, I love your game and I'll be posting again with any further bugs or suggestions I see. Good luck guys!
Hey, thanks for this great feedback! We will investigate and try to fix those issues asap. Regarding the jump, it's 100% intentional: we wanted a platformer fast-paced shooter game :). For the sprinting system, that will be possible when carrying knifes, soon you will have a speed bonus when a melee weapon is equiped (similar to Counter Strike). And regarding permanent items, that is definitely planned but requires time. As example, players will have 3 default weapons permanently when creating an account, but those weapons aren't ready yet ;).
MajorMajors2
Nov. 06, 2016
Weapon choices are interesting as well. Good Work. Maybe work with kongregate to set up some event to draw users to the game.
Rockman334
Oct. 26, 2016
Cool concept, but it's gonna need a lot of love and hard work