Sheva:HD
von TheManInTheBack
Sheva:HD
Tags für Sheva:HD
Beschreibung
Sheva ist ein Puzzle-Platformer, der kreatives Denken und schnelle Reaktionen kombiniert. Dein Ziel ist es, alle Fackeln zu entzünden und durch die Level voranzukommen. Um das zu schaffen, musst du Hindernisse überwinden und alle Werkzeuge nutzen, die dir zur Verfügung stehen.
Spielanleitung
HINWEIS: Wenn du FPS-Probleme oder Einfrieren hast, versuche Hardwarebeschleunigung aus- und wieder einzuschalten. Benutze *A & D/Linke & Rechte Pfeiltaste* zum Bewegen. *Leertaste* zum Springen. *Maus1* um einen Pfeil zu schießen. *Maus2*/*V* um ihn zurückzuholen. *F* um deinen Charakter zu einem *Pfeil, der in teleportierbaren Blausteinen steckt*, zu teleportieren. *R* um dich zum letzten Checkpoint zu teleportieren. *Z* um die Kamera zu zoomen.
Entwickler-Updates
An Update has rolled into town!
- Added Zoom feature that can be toggled by pressing Z.
- Added Visual and Sound cue when hitting the Bluestone with an arrow.
- Added V button to reset arrow(Mac users request).
- Fixed Tutorial video freezing at specific cases (P.S You can always watch tutorial again by pressing H)
and a lot(!) of other Bug-fixing all around!
Thank you for all the feedback and support!
FAQ
Was ist Sheva HD?
Sheva HD ist ein Idle-Inkrementalspiel von TheManInTheBack, in dem Spieler eine Gottheit namens Sheva verwalten und aufwerten, um im Laufe der Zeit Ressourcen zu generieren.
Wie spielt man Sheva HD?
In Sheva HD klickst und interagierst du, um Ressourcen zu erzeugen, kaufst Upgrades und schaltest neue Fähigkeiten für deine Gottheit frei – ganz im klassischen Idle-Game-Fortschrittsstil.
Was sind die wichtigsten Fortschrittssysteme in Sheva HD?
Sheva HD verwendet ein inkrementelles Fortschrittssystem, bei dem Spieler Ressourcen verdienen, Upgrades freischalten, Fähigkeiten verbessern und höhere Level erreichen, um die Effizienz im Laufe der Zeit zu steigern.
Gibt es besondere Features oder Mechaniken in Sheva HD?
Sheva HD bietet zahlreiche Upgrades, freischaltbare Gottheitsfähigkeiten und ein Auto-Fortschrittssystem, das das Idle-Gameplay verbessert und die Ressourcenerzeugung automatisiert.
Wer hat Sheva HD entwickelt und auf welcher Plattform kann man es spielen?
Sheva HD wurde von TheManInTheBack entwickelt und ist als browserbasiertes Idle-Spiel auf der Kongregate-Plattform spielbar.
Kommentare
lcenine
Jan. 14, 2020
Great stuff!
Level 2 was a little frustrating. The last jump was a a little frustrating. Shooting it with an arrow was a lot easier which was something I accidentally found out, then level 3 introduced that mechanic. Might have been more intuitive to have both the jump and arrow-activates-checkpoints on a single level.
Level 5 it isn't clear that you can shoot through the red block, and the arrow being so small it was hard to tell it was going through the red block.
By level 6 I've been trained to look for blue sparkly blocks to teleport to but now just blue textures I can teleport to which was a little strange.
It can be hard to find a good balance between not being too hand holdy but still communicate the required mechanics.
Would be nice if everything was a little bigger.
Overall a fun challenge with some interesting mechanics.
Hey Icenine! As you said it is quite the challenge to find a good balance for the tutorial but I'm glad that you ended up enjoying everything. We are working on a zoom feature so something to look forward to! Thank you very much for playing! Aviv **Edit** We have added a zoom feature! You're welcome to try it!
NinPoSama
Jan. 16, 2020
Improve the jump and eliminate the glue effect on the ground while running and i will be really happy to try it again, thank you.
Hi NinpoSama, Thanks for the feedback! :) By the glue, you mean the character feeling slightly heavy while running and changing directions?
HaMeer
Jan. 16, 2020
Good game. Nicely developed. But the pixel preciseness in some levels is not my cup of tea.
Hey HaMeer thanks for the feedback! We've added a zoom feature so hopefully that could improve your experience with the game. Aviv
NormaTheNorman
Jan. 24, 2020
Controls seem non-intuitive and awkward. Why do Devs ever make space a jump control when you have 4 directions at your fingertips? Also incredibly stuttery and laggy to the point of losing all enjoyment.
Hey NormaTheNorman. your feedback helps us a lot to make more fine and polish games. About the lags try turning Hardware acceleration off and on (as said in the instructions) About the jump on Spacebar - you can't jump on WASD/Arrow buttons(you can) or mispleased spacebar Jumps too? Either way, originally, we made spacebar as jump because this is what we know and is a legacy button for jumping. As devs, we used to play a lot of platformer games back in the day when spacebar/shift is jump, and that was the default way. Also, we personally play a lot of FirstPerson games, and we think of W and Arrow UP as going forward and not jump. But we did add it to the game by users' demand. I would like to hear more from you either in DM or TheManInTheBackGames@gmail.com If the troubles persist with our game, please let me know, and I will personally help you with whatever you need. I hope you will have fun once the stutters are fixed, Itamar Ash :)
SagePear
Jan. 14, 2020
This is a much nicer version of this game! The tutorial helps a lot. **If you get stuck on an "impossible" torch, go back and replay the previous levels - the mechanics are there, if not obvious!** Quite a challenge
Thank you very much Sage!