4bPlat
von UnderStar2007
4bPlat
Tags für 4bPlat
Beschreibung
EGA 320x200-16 Farben (echte Simulation) Retro-Plattformer. Eigentlich wurde dieses Spiel an einem Tag erstellt, um Kongregate-Interaktionen (Punkte, Statistiken, Kongpanions usw.) zu testen, aber jetzt wird es weiterentwickelt :3
Spielanleitung
[Pfeiltasten] bewegen/springen/kriechen/Leiter (Rohre). [1-6] Kopf des Spielers wechseln. [Leertaste] schießen. [R] nachladen
Entwickler-Updates
Well, its been a wile, since last update (10 days) & i present you new version!
- Added long-zombie with own behavior (patrolling to random point inside entyre level, not just own spawner)
- Reduced zombie-spawned cound
- Level 1 remaked
- double-control, arrows & WASD
- fixed some bugs
- daytime now is honest 24-hours (half-second realtime to 1 minute virtual) with dawn to 9 & fall from 19 to 22 (days now longer)
- Now portals can be doors, leaded to another level with ability to return back :)
- Enemys now have visual warry signs, when they hear your shot, or see you.
- Enemys not enymore can walk on ladder-type obstacles (pipes) & just fall down (can be used to “clear” area)
- Long-zombie can’t go thru doors (they too long, stucked)
Have fun!
Kommentare
UnderStar2007
Feb. 07, 2019
Hey guys...
Is there anyone interested in this game?
I asking because see no reason continue if no one is playing it :(
Rate + if you wish to see release version or - if you think this game should never born...
TheophileG
Jan. 09, 2019
Yes sort of puzzle could be nice. Things like getting a key to open a room to find ammo and a chip card to unlock another area with higher difficulty, etc.
But the game runs terribly slow for me and too many zombies everywhere...
I see... Zombie count made so much for some arcade play & because here is nothing to do else ;P After i made a few levels with a puzzle content zombie count for spawners will be reduced (as game go be balanced a bit) & spawners will placed not such randomly (almost randomly) like now, but for game experience (like zombie trap - secret room with lots of zombies, but precious loot), or some kind of "boss room" with few big zombies and few spawners (3-10 zombie per spawner).
TheophileG
Jan. 06, 2019
I just don't understand what I am suppose to do but the game is so boring slow...
I point that this game is only Kongregate API test :) No endpoint right now, but in future its planning like arcade adventure with some quests and puzzle moments (like search a key, or terminal to open another door/smash branch of few zombie hordes)... If you see direction to game evolving - i'l bee glad to hear it :)