Mystery Temple

Mystery Temple

von VMaxxx
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Mystery Temple

Bewertung:
3.3
Veröffentlicht: May 27, 2014
Zuletzt aktualisiert: May 27, 2014
Entwickler: VMaxxx

Tags für Mystery Temple

Beschreibung

Lüfte dunkle Geheimnisse des Tempels und finde alle Schätze der alten Könige. Um die Tempelgeheimnisse zu enthüllen, musst du alle Edelsteine im Level sammeln.

Spielanleitung

Versuche, drei gleichfarbige Objekte zu verbinden, um den Edelstein zu lösen.

Kommentare

0/1000
dnevill avatar

dnevill

May. 29, 2014

11
0

Gotta agree. This could have a novel footprint on match-3, mechanics are brilliant. But the gameplay depth demands more intentional level design, all the random generation doesn't fit here like it does on match-3 games with much simpler mechanics. Some hand-built design and some curbing to the random distributions would do wonders here

splungefreak avatar

splungefreak

May. 27, 2014

6
0

Great game, thanks for making the point that it's possible to be creative even in classic game settings as match3. Kudos!

pacer213 avatar

pacer213

Jun. 11, 2014

5
0

I concur with the general consensus.
Piece generation is too random. I have spent over twenty minutes placing around 70+ pieces and losing a level only to restart and finish it in a dozen or so.

Finally got frustrated enough to quit for now because a piece spawned inside a wall on level 15 preventing me from ever winning because no blocks can ever slide near the gem.

tcharliz avatar

tcharliz

May. 27, 2014

10
1

Almost good ! when i started playing, i thougt that the idea was amazing !!it's a very very good idea for a match 3. But why a random starting game ?! In later levels, almost everything depends on your luck in the beggining (you can even start some levels that solve themselves without you doing anything, that shouldn't happen...) I think it could be a top rated match3, with a little more animations maybe. 4/5.

mistermoray avatar

mistermoray

May. 28, 2014

6
1

I love the concept and design, but it's a little too RNG-heavy. Going entire rounds without a "practical" move is kinda frustrating.